Show messages:
1-6
…
147-166
167-186
187-206
207-226
227-246
247-266
267-286
…
467-483
From: Michael T. (MICTU_UTCIM)
Max,
Where would I find this command?
>>Use "_ImportObj exact" command to disable this function.
Michael T.
From: PaQ
Hi Max,
The plan sounds good :)
From: Max Smirnov (SMIRNOV)
Hi Michael
>>Where would I find this command?
"exact" - it is not a script. It's a script parameter.
Type or bind command: _ImportObj exact
Last version of the ImportObj:
http://moi3d.com/forum/index.php?webtag=MOI&msg=6674.201
From: Michael T. (MICTU_UTCIM)
Thanks Max!
Michael T.
From: ed (EDDYF)
Going off Michael's example in another thread, I wanted to make a shape by joining two solids (created with sweeps) using a loft. Works well.
Next I'll have to try making a real object.
Ed Ferguson
Image Attachments:
subDexample1.jpg
subDexample2.jpg
subDwood.jpg
From: LAWRENCE
Hi Ed,
i also try making real object (with sweep, boolean, mirror , cut and join, and moving some point)
it's pleasant to try to do everything with MoI (without import)
Image Attachments:
Screenshot.png
From: ed (EDDYF)
Excellent Lawrence.
I've never used a poly modeler as I work with mechanical shapes. But Max's script seems to fill a gap where you want the precision of Nurbs, but need some organic influence.
It's great this can be done entirely inside MoI. Probably not the preferred tool set to model a human head, but your eyeglass model is a perfect example of how I would want to use this script.
Ed Ferguson
From: Andrei Samardac
I do not think that pseudo Poly technique with Loft as was shown with glasses can replace Polygons and Sub-D. What you can do inside MoI trying to replicate SubD with Max's plugin is very primitive shapes. Now MoI has SubD module but do not have any good polygonal tools.
From: LAWRENCE
Hi Andrei,
i agree with you, MoI is not a polygonal modeler.
Perhaps some capabilities will come with version V6 or V7. I don't think that is a priority.
But I like to experiment this "pseudo technique" even if at begining i don't know where i go. Here it seems to be a snake skull :)
Image Attachments:
Screenshot_2015-03-10_14-53-10.png
From: Andrei Samardac
LAWRENCE, how many time you spent for this skull :)?
From: LAWRENCE
> how many time you spent for this skull ?
a moment of inspiration : one hour
:)
From: Andrei Samardac
You are real experimentalist :)!
From: Michael T. (MICTU_UTCIM)
Well, I've been having a lot of fun with it!
Michael T.
Image Attachments:
Subdiv-Fun-101.png
From: Max Smirnov (SMIRNOV)
ImportObj v1.2
New and almost fully rewritten version of the ImportObj script.
Now it always uses loft for triangles and quads and as a result produces a clean and editable grid.
Also improved normalization algorithm and overall speed.
Use "exact" parameter to disable normalization.
From: Frenchy Pilou (PILOU)
Cool!
Not yet French version but French section :)
http://moiscript.weebly.com/_importobj.html
From: Persistent (JC)
To: Max Smirnov (SMIRNOV)
Wonderful coding.
-JC
P.S. - Again, Thank you , from a Poly to NURBS Fan!
You're on the cutting edge here (more than some may comprehend) - FOLLOW THAT IDEA!
From: danperk (SBEECH)
Thanks Max, works great!!!
D/L file just needs to be renamed with ".zip" extension.
Image Attachments:
GeoHippo.png
From: Max Smirnov (SMIRNOV)
ImportObj v1.3 :)
Added status info.
Some internal changes.
From: Max Smirnov (SMIRNOV)
ImportObj 1.4
Made some fixes to avoid loft bug with very small values
From: bisenberger
Thanks Max, amazing stuff!
Show messages:
1-6
…
147-166
167-186
187-206
207-226
227-246
247-266
267-286
…
467-483