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From: Michael Gibson
Hi Pilou,
> That is very mysterious now that works even I put the copy on the right,
> on the left, in front of, or even behind!!
It's only in "Projective" mode of surface-to-surface Flow that the specific placement of the base or target surface makes any difference.
In the regular mode that's being used here, it does not make any difference specifically where you have located the target plane.
If you're seeing differences it's probably because you're clicking in slightly different spots on the base and target surfaces - the pick point for where you click each one is significant, see here for an explanation of where to click on each one to match things up properly:
http://moi3d.com/forum/messages.php?webtag=MOI&msg=5853.1
- Michael
From: Frenchy Pilou (PILOU)
Thanks, I have never seen this post! That was not evident!
From: danperk (SBEECH)
Another method with history...
From: RHolmes (RICOHOLMES)
Thank you guys SO much for the feedback and education.
And Michael, sorry for the scare there. I absolutely believed the facility was there, just not immediately apparent. You've already made sure everything else is present that I could think of in MOI, so how could that have been missed ? It wasn't :)
Your implementation really is elegant.. it was just missing the tutorial Burr posted (thank you so much, Burr). I'm beaming right now, and feel empowered again. It was the same feeling I got when discovering the power of your implementation of curves and Booleans.
Another question:
How did you make an industry level competing CAD program as enjoyable and addictive as Lego?
Sorry for gushing, but to me that's real genius.
From: Frenchy Pilou (PILOU)
@Danperk
Elegant method!
From: RHolmes (RICOHOLMES)
Dammit.. now I've just discovered flow with history.
Even more addicted. I suspect my wife will soon learn to dislike MOI
From: Michael Gibson
Hi Rico,
> And Michael, sorry for the scare there. I absolutely believed the facility was there,
> just not immediately apparent.
Actually it wasn't there in version 2.0, it's one of the new things added in for the v3 period.
I'm still in the process of adding in a lot of things!
> Another question:
> How did you make an industry level competing CAD program as enjoyable and addictive as Lego?
> Sorry for gushing, but to me that's real genius.
:) That's awesome that you're having fun with it!
Early on I had a big focus with MoI of trying to get a nice and fluid feeling while drawing things. That doesn't necessarily come from any one single thing, just from a lot of little things added together and having a big priority on avoiding things that feel clunky or feel like they're interrupting the process. It helps to keep more of a feeling of having fun with things rather than a feeling of a constant struggle, at least that's the goal.
I'm glad you're getting into the groove with it!
- Michael
From: danperk (SBEECH)
Thanks Pilou!
As Martin & Burr mentioned, the flow taper should be done first to the outer shell of the base object.
Then the tapered object could be shelled to the correct thickness to avoid distortion of the gauge.
From: nate (NKURENCE)
"In the future I want to add a "cage edit" tool which I think will be a more convenient way to do tapering as well."
Hi Michael,
A cage/lattice deform would be tremendous, any chance for that in the future?
Thanks,
Nate
From: Michael Gibson
Hi Nate, yes it's definitely on my radar. It won't make it in for version 4 though.
- Michael
From: nate (NKURENCE)
Super! Thanks, Michael :)
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