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Message 6257.17 was deleted
From: Max Smirnov (SMIRNOV)
Martin, this is exactly what you want :))
code:
function GetCurveControlPoints(curve)
{
var gd = moi.geometryDatabase;
var obj = gd.getObjects();
obj.setProperty( 'showPoints', false);
curve.showPoints = true;
gd.selectAll();
obj.setProperty( 'selected', false);
var objectpicker = moi.ui.createObjectPicker();
objectpicker.allowEditPoints();
objectpicker.done();
gd.copyToClipboardCommand( objectpicker.objects );
gd.pasteFromClipboard();
var points = gd.getSelectedObjects();
gd.removeObjects(points);
curve.showPoints = false;
return points;
}
var curves = moi.geometryDatabase.getObjects().getCurves();
for ( var f = 0; f < curves.length; ++f)
{
pts = GetCurveControlPoints(curves.item(f));
for ( var p = 0; p < pts.length; ++p)
{
var factory = moi.command.createFactory( 'text' );
factory.setInput(0, moi.VectorMath.createFrame ( pts.item(p).pt) );
factory.setInput(1, ' xyz('+ Math.round(pts.item(p).pt.x*10)/10 + ', ' + Math.round(pts.item(p).pt.y*10)/10 + ', ' + Math.round(pts.item(p).pt.z*10)/10+ ')');
factory.setInput(2, 'Arial');
factory.setInput(5, 'curves' );
factory.setInput(6, 0.5);
factory.setInput(7, 1);
factory.commit();
}
}
From: BurrMan
Max,
He wants the points "on the curve", not the weighted control points. Thats a great script.
Image Attachments:
on_the_curve.jpg
From: Max Smirnov (SMIRNOV)
Ops, sorry.. Now I see.
Anyway, no problem :) I know how to get it. ;)
From: BurrMan
""""""" I know how to get it.""""""""
I would be happy to get that. It would be a very cool script.
Maybe a way to set the tolerance of the "samples" would be very cool too, so it's adjustable. May need a gui for that.
Message 6257.22 was deleted
From: Frenchy Pilou (PILOU)
Excellent!
From: BurrMan
Those are the points Max.
Do you think you could make a checkbox to add/leave the point data labels(Like in the previous script)? That would make it ultimate for me....
Thanks again for sharing your scripts.
From: Lordfox
Waht is the correct shortcut for this script?!;)
thanks
From: BurrMan
You can put that script in a text file with an extension of .js and give it any name you want, like "anyname.js", then place that in the commands folder, then in the shortcut editor, you add your shortcut with a command of anyname. (leave the js part out of the command)
From: BurrMan
I sure would love to have the labels option version of the last one posted..............
From: Lordfox
ok, commands folder, I did made in in the ui folder, ok, sorry ... but I was a long abstinent ;) and I use first time scripts in moi
From: Max Smirnov (SMIRNOV)
new version of the script.
From: bemfarmer
The zip file appears to be empty. ?
-Brian
From: Max Smirnov (SMIRNOV)
Brian, thank you. Reuploaded. :)
From: BurrMan
Max,
That is Banner! Thanks for taking the time to do that, and also share it....
I see you made a "copy to clipboard" for the labels which is very slick.....
I suppose there would need to be one more tweak to the labeling? I didn't think about how they would stack up on various curves/situations and MoI's texts are not "blocks", so they can become kindof unmanageable.
I was trying to imagine how that would/could be handled. It may get too complex/unwieldy to give each text block an "object name" of it's value, as it's created? Or it would have to be a vertically constrained list. The only real option would be to have them orient off the positions normal, and have a "distance away from point" value for closer sets, to remain separated.
It may just remain a great option for points that aren't too close....... It can provide some quick communication in the viewport.....
Anyway, thanks again. Nice.
From: Frenchy Pilou (PILOU)
Somptuous!
From: Martin (MARTIN3D)
Max, thats it, thats exactly what I need. Especially the skip straight lines option is a huge timesaver. Great work! Thanks for sharing.
From: MajorGrubert (CARLOSFERREIRAPINTO)
Hi Max,
Thanks for the script. It will be a time saver for me.
Any chance of the new points made a new curve, above the reference curve and with an option (tick box) of deleting the reference curve?
Or placing the new points on the same curve and deleting the old ones.
Don't now if its possible, easy to do, or usefull for anybody else but me. Have a similar script on Illustrator.
The option 'skip straight lines' is fantastic.
Carlos
From: Frenchy Pilou (PILOU)
try this who connect some selected Points ;)
http://moi3d.com/forum/messages.php?webtag=MOI&msg=2749.56
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