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Full Version: Hidden line removal progress

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From: mattj (MATTJENN)
18 Nov 2013   [#234]
you're just teasing us now . . .:-)
From: blowlamp
18 Nov 2013   [#235] In reply to [#234]
... and probably tucked up in bed whilst leaving us to stew overnight ;-)

Martin.
From: bemfarmer
18 Nov 2013   [#236]
http://www.merriam-webster.com/thesaurus/banner[adjective]
From: Mike K4ICY (MAJIKMIKE)
18 Nov 2013   [#237]
I've seen this phenomena before...


From: danperk (SBEECH)
18 Nov 2013   [#238]

Image Attachments:
NatRRstls.jpg 


From: Frenchy Pilou (PILOU)
18 Nov 2013   [#239]
Etno...logic! :)
From: Michael Gibson
18 Nov 2013   [#240] In reply to [#228]
Down to one thing left on the cleanup list!

- Michael
From: mattj (MATTJENN)
19 Nov 2013   [#241]
must be one day to go then . . . :-)
From: Michael Gibson
19 Nov 2013   [#242]
Zero things left on the list! I'll see if I can make a build before I fall asleep...

- Michael
From: Frenchy Pilou (PILOU)
19 Nov 2013   [#243] In reply to [#242]
Suspense!
From: Michael Gibson
19 Nov 2013   [#244]
New Nov-19 beta is up: http://moi3d.com/beta.htm

It will take me a bit to assemble the release notes and make the regular main announcement.

The main new thing is hidden line removal when exporting to AI, PDF, and DXF formats.

- Michael
From: Michael Gibson
19 Nov 2013   [#245] In reply to [#244]
If you make some nice hidden-line exports to PDF / AI / DXF, it would be cool to see some posted here!

- Michael
From: Michael Gibson
19 Nov 2013   [#246]
Some quick notes:

Shift while drawing now works for an enhanced straight snap. When you hold down shift straight snap will have priority over object snap, and the current straight snap line will stay locked on for as long as you hold shift. Also when you hold down shift straight snap will activate to the closest straight snap line regardless of how far away it is to the mouse.

AI format for clipboard transfer should work on on OSX.

Some bugs fixed in surface/surface intersection, some cases that didn't work before with things like 2 pipes crossing each other should work better now.

Layers are exported to DXF format

Bug fixes to Blend between 2 edges that touch each other at sharp "pole points", and to order sorting for loft to point.

- Michael
From: DannyT (DANTAS)
19 Nov 2013   [#247] In reply to [#245]
Thanks Michael! Very cool outcome.
Here's one straight off the bat without delving too much, piece of cake with professional result :)

Just at first glance a couple of things; an option to open the file after generation for PDF I guess don't know about the other two formats they'd have to be associated to a program.

Landscape/Portrait option?

That's all for now.

Cheers

Attachments:
Final_assembly_01.pdf


From: Michael Gibson
19 Nov 2013   [#248] In reply to [#247]
Thanks Danny - that's a good looking result right off the bat! :)

I think I see a couple of spots where some silhouettes may have been missed, can you please e-mail me that model to moi@moi3d.com so I can test some with it?


> Just at first glance a couple of things; an option to open the file after generation for PDF I guess don't
> know about the other two formats they'd have to be associated to a program.

Maybe just for PDF only I guess? The other formats are kind of more editing oriented...


> Landscape/Portrait option?

Yeah some page setup stuff would probably be good. I'm not entirely sure if I'll get that in quite yet, I am a little burned out on wrestling with PDF. But it would be good to be able to get a final PDF generated straight out.


Thanks for testing it!

- Michael
From: Frenchy Pilou (PILOU)
19 Nov 2013   [#249]
@Michael
French version on your Email! ;)
From: MajorGrubert (CARLOSFERREIRAPINTO)
19 Nov 2013   [#250]
Hi Michael,

The output is amazing. Top quality, even better than top Cad applications i've seen.

There's one question: i'm only able to output the 3D view, even when i choose to output some other view, Moi still output allways the 3D View. Maybe there's a bug or i'm doing something wrong.

Cheers.

Carlos
From: ed (EDDYF)
19 Nov 2013   [#251]
Attached is a screen shot of my PDF. Works great!

This is a desk-top CNC milling machine I just spent three months modifying to greatly increase its accuracy. I used MoI to help me visualize how the new components and custom-machined parts would integrate into the machine. With MoI I did a lot of design modifications "on screen" before custom-machining several parts. As a result, it worked perfectly the first time.

My choice of colors is weird, but the output is very nice.

Ed
Marysville, Washington

Click images to enlarge:

Image Attachments:
Milling Machine 2.png  Milling Machine.png 


From: Martin (MARTIN3D)
19 Nov 2013   [#252] In reply to [#251]
Hi Michael,

thanks for making the new Beta available. Here's a quick PDF export of one of my models. If there wheren't some important missing lines it would be perfect. Is this my fault (bad modelling) or are you able to tune the export to avoid this? If you want the 3dm file let me know.

-Martin

Attachments:
vise.pdf


From: wastzzz
19 Nov 2013   [#253]
Tried it, and it works good! Just one thing, that maybe its my fault, but lets say, for example, I make a cylinder, and export the front view in dxf. It should be a rectangle, and indeed it is, but at some corners the lines are not touching exactly. Am I doing something wrong?

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