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Full Version: Death of SUB-D Artist)! (Closed)

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From: coi (MARCO)
1 Aug 2013   [#87]

Image Attachments:
cat-box-infinite-loop-wat[1].gif 


From: Frenchy Pilou (PILOU)
1 Aug 2013   [#88]
< if Groboto can import obj
I don't believe it can!
Manual page 6
"There is not polygon or tools for edit polygon in Groboto
(except possibility to smooth or Stylise those created by the Mesher itself ! "
From: Andrei Samardac
1 Aug 2013   [#89] In reply to [#88]
Pilou hope BurrMan hear you :) He still think that Groboto is polygonal modeler.

I just made some research, and find what team of Groboto says:

GroBoto's Solids/Boolean engine is entirely ours. Importantly it is not a polygonal system - it uses true analytical geometry.
...actually a big deal, because we can handle subtle intersections, complexity, coincident surfaces, and a bunch of other stuff that any poly-based system would choke on... Real-Time, absolutely clean, precise, fully shaded work-mode rendering.

I don't want to launch into a pitch here (I'm GroBoto's creator & one of it's developers - 'tho the other side of my brain knows I'm really an artist).

The GroBoto Site will give you a better idea of what it's about.

Best Wishes,
Darrel

--------------------

If it is still not argument for BurrMan, I think nothing can help him :)
Just to mention as Darrel says: "Importantly it is not a polygonal system - it uses true analytical geometry."

You can read full thread here:
http://blenderartists.org/forum/archive/index.php/t-222865.html

Darrel says very clear what is Groboto and how it differs from polygonal modeling and NURBS.
From: WarrenM
1 Aug 2013   [#90] In reply to [#89]
"He still think that Groboto is polygonal modeler."

This is why you're so frustrating to talk to. He NEVER said that - he pointed out that Groboto, like MoI, exports to polygonal formats. Putting words into people's mouths to score points will not win you any friends.
From: BurrMan
1 Aug 2013   [#91] In reply to [#90]
""""""""He NEVER said that """"""""""

Thats true. I didnt. And it IS frustrating. But, I've been "called out" to play a game. So I have a game.

I just received a call for some "work". I made a sketch and he liked it. Asked if i would do the work. I made this in Groboto, as a start.



Maybe we can see Your workflow to make this object?

Image Attachments:
groboto_game.jpg 


From: Andrei Samardac
1 Aug 2013   [#92] In reply to [#91]
WarrenM
>This is why you're so frustrating to talk to. He NEVER said that - he pointed out that Groboto, like MoI, exports to polygonal formats. Putting words into people's mouths to score points will not win you any friends.

BurrMan
> "He NEVER said that " Thats true. I didnt



WarrenM and BurrMan, you guys have short memory...


Who wrote this?




I think it is clear who is who.



Guys you better understand this:

1. Groboto is not polygonal modeller
2. TherŅƒ is no way to import polygonal mesh in Groboto to modify it.
3. To make serious project you have to export from Groboto to polygonal modeler and finish it. (But you will lose any advantages of its Boolean technology)r
4. Working in MOI you do no need to export any objects to finish them in extarnal modeler. So you can make booleans any time you want.
5. In MOI repairing objects is much more easer and faster than in Sub-D.
6. My first video is telling that there is no any simple way to make this object in polygonal modelling. Groboto is not polygonal modeler so you can not say that Groboto can do it. It just convert its object to polygonal model like MOI.

About plugin fr MODO,. When it will be release we will talk. Now nobody tested it and have no clear understanding how it works.
From: BurrMan
1 Aug 2013   [#93] In reply to [#92]
""""""""Who wrote this?""""""""""

I wrote that. It "is" a sub-d modeler and that is what it references. You seem to think it is not. I circled the words this time...

I posted your "game" about me making something in Groboto...

Maybe you can play it? It's your chance to prove me wrong, and make that in MoI!

Image Attachments:
sub_d_2.jpg 


From: Andrei Samardac
1 Aug 2013   [#94] In reply to [#93]
BurrMan,

OMG)))))))))
In your words - It is not Polygonal modeler but is Sub-D modeler.

Very funny))))

You better stop it, people will start laugh at you)
From: BurrMan
1 Aug 2013   [#95] In reply to [#94]
I posted the "game" you wanted to play, and all you want to do is argue and be insulting? I reposted the picture with the words circled for your clarity

Please respond to the model I posted from Groboto, with your model from MoI.....
From: WarrenM
1 Aug 2013   [#96] In reply to [#93]
Something is off the rails here. I feel like I have no idea who is arguing what anymore. I'm going to stop trying to help and just watch I guess. My head hurts.
From: DannyT (DANTAS)
1 Aug 2013   [#97]
When I Boolean something and think.....nah! don't like it....I just hit the undo button ;)

Burr, deep breaths man F..U..B..A..RRRR :)

This is some thread what the heck was the subject again my brain hurts.

-
From: BurrMan
1 Aug 2013   [#98] In reply to [#96]
""""""""Something is off the rails here. I feel like I have no idea who is arguing what anymore. I'm going to stop trying to help and just watch I guess. My head hurts.""""""""""

Well, I posted the model he requested that I make in Groboto, but no answer to that post yet.

We'll see.
From: Andrei Samardac
1 Aug 2013   [#99] In reply to [#98]
BurrMan
You want that I made your model in MOI? It's 5 minutes work I do not understand you.
From: BurrMan
1 Aug 2013   [#100] In reply to [#97]
"""""Burr, deep breaths man F..U..B..A..RRRR :)

This is some thread what the heck was the subject again my brain hurts.""""""""""

Yeah, I broke down and presented him the game he wanted to play, and it kindof started jumping all over again...Seems crazy.
From: BurrMan
1 Aug 2013   [#101] In reply to [#99]
"""""""You want that I made your model in MOI? It's 5 minutes work I do not understand you. """""""""""

Yes!!!!! Read the post. Present your workflow for the object.....
From: Andrei Samardac
1 Aug 2013   [#102] In reply to [#101]
This one:
http://moi3d.com/forum/get_attachment.php?webtag=MOI&hash=21dd2556a31e4574afa4590f2b307f4d&filename=groboto_game.jpg

Or this one:
http://moi3d.com/forum/get_attachment.php?webtag=MOI&hash=dc913dc3103842a2ab9fd577e0869521&filename=sub_d.jpg

?
From: BurrMan
1 Aug 2013   [#103] In reply to [#102]
It would appear that you are not even reading my responses?

http://moi3d.com/forum/get_attachment.php?webtag=MOI&hash=21dd2556a31e4574afa4590f2b307f4d&filename=groboto_game.jpg
From: Andrei Samardac
1 Aug 2013   [#104] In reply to [#103]
BurrMan,

Man I made serious stuff and this toy that you show me I made for 5 minutes...



Have no Idea what do you wont asking me to make this ))
From: BurrMan
1 Aug 2013   [#105] In reply to [#104]
Thats a great result Andrei!

The guy asked if we could "smooth" the hard edges off just a bit and send the obj results over asap, and we would get hired!

Here's my result....



Could you please show your workflow for this?

By the way, For me, the initial object was "1 clcik"... About 1 second. The "smooth the Hard edges" was 2 clciks and one slider adjustment... Maybe 6 seconds.... (Showing my workflow too. Pretend you are getting the same job. It will be a great job, trust me.)

Image Attachments:
groboto_game2.jpg 


From: Andrei Samardac
1 Aug 2013   [#106] In reply to [#105]
One click fillet... 0.5 seconds...

How old are you? Let us see your portfolio.



-----------------------------------------
Portfolio: www.samardac.tumblr.com

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