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Full Version: Death of SUB-D Artist)! (Closed)

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From: Andrei Samardac
1 Aug 2013   [#111] In reply to [#110]
Man I'll start retopo only when Art Director approve my High poly model.

I more and more make sure that you have no any experience...


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Portfolio: www.samardac.tumblr.com
From: BurrMan
1 Aug 2013   [#112] In reply to [#111]
""""""So far you have 4 retopo's going. I'm still working on the original object.""""""""""

You can just ignore this point. Thats OK.

More insults about my experience to skirt the issue, is actually the childs game!

You dont like where this is heading, and bailing out now.. I get it....
From: BurrMan
1 Aug 2013   [#113] In reply to [#112]
""""""Man I'll start retopo only when Art Director approve my High poly model.""""""""""

Yeah, remember the "great result" comment????? (even though it didnt have the same "sub-D" look that mine did)

But then, the riggers hated the topology. They needed it redone. You yelled at them and told them they dont know what they are talking about... They fired you!
From: Andrei Samardac
1 Aug 2013   [#114] In reply to [#112]
> You dont like where this is heading

I made that video with retopology it was from here http://moi3d.com/forum/index.php?webtag=MOI&msg=6069.17
Can not see any reason to record it again.

If the riggers will ask me to retopo model I'll back in 3D Coat not in MOI to change topology.

PS
When you will made something close to that I made we will talk, but now you looks for me like absolute newbie that think that, models for games and animation are made in Groboto without retopology.

Bye..



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Portfolio: www.samardac.tumblr.com
From: BurrMan
1 Aug 2013   [#115] In reply to [#114]
"""""""""If the riggers will ask me to retopo model I'll back in 3D Coat not in MOI to change topology."""""""""

Yeah, but only if the model didnt change (and I was going to change it).....

And, I didnt have to do that. I fully changed the topology and my Sub-D output with a couple clciks. I can remove it and completly change the model and the booleans and retopo it in less than 10 seconds.... We didnt even get to address the "50 models" that were comming tomorrow..

You? Seems you are skirting this point. You see, the director and art director and riggers dont want to wait for you...

I got the job, because I used the right tool for the job.

""""When you will made something that I made we will talk"""""""""

There goes that ego maniacal holier than thou again. You still didnt answer whats so serious about your picture? I mean, you DO know it's not a real helicopter, dont you?
From: BurrMan
1 Aug 2013   [#116] In reply to [#115]
""""""""""""" but now you looks for me like absolute newbie that think that, models for games and animation are made in Groboto without retopology.""""""""""

It's interesting how you continually put words into my mouth to feel better about yourself.....

I don't think that, but I do think that when Braid Art gets into Modo, that guy's like PaQ will be blowing doors!

You'll still be "lofting everything!" lol
From: BurrMan
1 Aug 2013   [#117] In reply to [#116]
My portfolio?

Yeah, I cant post that here. Most of my work is done for other people.

But, When I worked for American Marine Services Corp. they purchased 2 Nuytco Deep Worker 2000's and I modeled those (Not for construction, but for Tug and operations prep) and I DO know, that you wont find any exposed hydraulic rams (You know, the tractor kind) like you may find on "serious models" that others make.... Hahahaaa....
From: Mauro (M-DYNAMICS)
1 Aug 2013   [#118]
@Andrei: How old are you? Let us see your portfolio.

I think this is not to consider offensive..also it not depend by language barriers
You just belong to different generations :) :)

oopss..sorry..-WE-belong to different generations (Burr are you 60's?..I'm '62's) :)
From: Michael Gibson
1 Aug 2013   [#119]
Ok guys, I think this thread has run its course, I'm locking it.

- Michael

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