Or, Autodesk realized they havent crushed enough competition and people still had options to move away to!!!
(I wouldnt invest ANY business into "subscription" services...)
But hey, all the "holy cow" filleters are ACIS based filleters. Autodesk. Spaceclaim, etc...
Even "PunchCAD with ViaCAD..."
The big dev on Autodesk's branch off and spaceclaim etc, is the error and stop point handling.
So I can buy ViaCad and get awesome filleting for my MoI advanced fillets. I just have to work past cryptic dialogue popups and some back and forth with the sizes that just dont work, where the expensive stuff is more graceful in those areas...
2d vector drawing as DXF, EPS, PDF, SVG, HPGL, STEP
toolpath as G code
as either piecewise linear segments or exact curves
wireframe model, hidden-line removed model, vector shaded surfaces
isometric view, orthogonal view, user-specified other view
section of solid model
with cutter radius compensation
with adjustable canvas size
3d wireframe as DXF, STEP
triangle mesh as STL, Wavefront OBJ
NURBS surfaces as STEP
shaded view as bitmap
Ton from Blender talks about Autodesk @ 46 53
Between concentrating on his strong Austrian accent its rather amusing.
________
How Blender got started 2:47
An early design decision that paid off 7:40
When Blender had $5.5M in cash 11:36
How Blender almost didn't happen 14:36
Why making Blender open source was the best decision 19:03
Ton isn't interested in money 23:42
What separates Blender from other open source projects 27:11
Why Blender's game engine is lagging behind 35:54
The fallout from my Blender UI proposal 40:50
》》》》》》》》》》 》》》》》 Ton's thoughts on Autodesk 46:53
Disney buying Pixar 1:08:10
What's holding Blender back 1:11:06
The UI debate 1:21:38