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Full Version: .obj to .3dm file usage

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From: The Mad Hatter (THE_MAD_HATTER)
8 Jun 2013   [#3]
Thanks Michael. I think what I'm dealing with is pretty complex, total vertex count is something like 55,000+. I tried a few things but nothing really works well.

Good to know what I can/can't do in MoI or with some other applications to bridge the gaps.

Thanks,

Ryan.
From: Michael Gibson
9 Jun 2013   [#4] In reply to [#3]
Hi Ryan, yeah with NURBS models there is more overhead for each individual surface (because of how trimming boundaries work), it's generally intended that smooth surfaces should be made of one large surface sheet instead of being approximated by a lot little facets. NURBS data is a fairly different way to represent objects than polygon mesh data, it tends to work pretty well for converting from NURBS into polygons by dicing up large surfaces into little pieces but it's pretty difficult to automatically "undice" things in the reverse way.

- Michael

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