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From: Michael Gibson
re: fillet - that's probably the same issue mentioned here were closed fillets are not always smooth at their seam area:
http://moi3d.com/forum/index.php?webtag=MOI&msg=5376.1
I do have a fix for that coming in the next v3 beta, hopefully it won't have any other side effects, we'll see.
- Michael
From: BurrMan
""""""""Nice but the rubber looks more like hard plastic than soft rubber. """""""""
It's leather..........
From: Mike K4ICY (MAJIKMIKE)
I managed to save the entries made within the last day for this post - I have included them below:
Mike
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From: Rich_Art
LoL.... ;-)
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From: Frenchy Pilou (PILOU)
Ok French version is here :)
http://moiscript.weebly.com/jante.html
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From: Marc (TELLIER)
Amazing tutorial, I will try it as soon as I have some time.
Thanks for taking the time to share your knowledge!
Marc
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From: Mike K4ICY (MAJIKMIKE)
Thank you Marc!
It's just part of my teaching nature to share these wonderful techniques with anyone who wants to try them.
I had the idea for this model on my mind, but it wasn't until I set up the tutorial that I knew I could produce it.
So really, I learn some new skills at almost the same time others can learn with me.
I can't help but be a cheerleader for MoI! Every time Michael adds a new feature, I find the program's ability grows
ten-fold.
Merci Pilou!
Merci pour vos bons efforts d'orner mon tutoriels avec une si belle langue!
(Mon propre français est complètement affreux, ou non-existant, et mes résultats de traducteur sont encore plus
mauvais!) ;-)
Je désire que beaucoup plus d'artistes et créateurs puissent aussi découvrir ce magnifique programme informatique.
Ed, just to connect your very well done animation and render to this particular tutorial's post, I'll link it here:
Turbine-Style Sports Rim Animation - from Ed Ferguson
http://moi3d.com/forum/messages.php?webtag=MOI&msg=5476.1
View the video here:
https://vimeo.com/51462699
Awesome work Ed!
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And Ed's post for the animation:
From: ed (EDDYF)
I animated Majik Mikes Turbine-Style Sports Rim from his OBJ file posted in his excellent tutorial at:
http://moi3d.com/forum/index.php?webtag=MOI&msg=5470.1
Video rendered with the Element 3D plug-in for Adobe After Effects. Total render time: Eleven minutes without motion
blur & depth-of-field. Fifty-five minutes as seen in the video below with motion blur and depth-of-field.
Video:
https://vimeo.com/51462699
Still image below rendered in KeyShot.
Ed Ferguson
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From: TpwUK
Nicely done ed
Martin
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From: Mike K4ICY (MAJIKMIKE)
WOWWWW!!!! You made my model a movie star.
Awesome work Ed! =-D
I need to incorporate these renders in the tuts page soon.
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From: ed (EDDYF)
Thanks for the comments Martin & Mike - Mike, link to the sources, or contact me and I'll email the originals in case
you do your own hosting.
I've never used Vimeo before and I'm happy how the upload turned out, especially because my mp4 video was not rendered
as large as the Vimeo screen. I was expecting to see some pixalation or artifacts, but it looks about as good as the
original - just a slight loss of sharpness due to the enlargement. I've always read that Vimeo video was higher quality
than You Tube - now I know.
Ed
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From: Mike K4ICY (MAJIKMIKE)
i Ed,
I've incorporated a video window in my tuts page:
http://www.k4icy.com/tutorials.html
Man, does that add the million-dollar touch!
Thanks again!
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From: Michael Gibson
Thanks Mike for restoring the replies in this thread!
- Michael
From: Rich_Art
hahaha well you could have delete my "LoL" post :-)
But nice to see the posts back again,
Peace,
Rich_Art. ;-)
From: Mike K4ICY (MAJIKMIKE)
Hi Ed,
I realized your one render was submitted as a MoI post:
but I keep everyone done of my tutorials! ;-)
From: ed (EDDYF)
From: Mike K4ICY (MAJIKMIKE)
Here's my attempt at a render:
My focus was on the rim metal which is supposed to be a polished alloy aluminum with a ceramic glaze.
I made a quick room scene in MoI and render was done in Metropolis BiPT.
If I'm able to wait longer, I'll be able to take care of much of the noise.
From: TpwUK
And then there is this ... How close is this
Martin
Image Attachments:
TrikeOriginal.jpg
TrikeOriginal2.jpg
From: Mike K4ICY (MAJIKMIKE)
Nice! A motorcycle with a hitch mount...
I could support an
10m-80m High-Sierra Screwdriver with an ATAS and 100 watts barefoot. ;-)
And do it in style!
From: Mike K4ICY (MAJIKMIKE)
Here is a unique object produced from a similar process.
This one started off as a Revolved-by-Rail cylinder made with a grid of 24x18 control points.
Some odd points were scaled in, while evens were scaled out to even the outside.
An inner circle was trimmed in the Z direction to 'gut' the inside shapes, then I used Twist.
Could be an old push-mower blade, or some kind of exhaust grate.
From: Mike K4ICY (MAJIKMIKE)
Here is a really nice render done by Ed Ferguson in KeyShot.
From: TpwUK
Looks clean, give Ed a pat on the back from me
Martin
From: twofoot
Really nice. Reminds me that I don't know even half of the program's features or power.
C.
From: Andrei Samardac
Hallo,
I have more simple and elegant way to make this kind of rim.
Check this video:
http://www.youtube.com/watch?v=OjRA4_fYGbs&feature=youtu.be
From: Mike K4ICY (MAJIKMIKE)
Thanks for the alternate method!
This underlying feature to NURBS surface design is what I was emphasizing: Don't forget that you can manipulate the surface structures.
...Moi3D is so versatile!
From: Andrei Samardac
:)
From: Andrei Samardac
No problem you have good tutorials, i learn some tips form them)
From: beanworks
Hi Mike,
I finally found some time to go through your tutorial. I'm having a little issue with moving the nurb points. Take a look, there is no gradual transition between the points that have been moved and the the ones that are not. Did I miss something?
Image Attachments:
rim q.JPG
rim question.JPG
From: Michael Gibson
Hi beanworks, can you please post the 3DM model file when you have a question about a problem with a particular shape like this? That makes it a lot easier to dig into it and see what's going on, it's much harder to diagnose geometry issues just looking at one screenshot where you can't zoom in and rotate around, etc...
Is it possible that your surface was created from a curve that was made up of multiple segments instead of only one single smooth segment? If so that could make that kind of result, the segmentation is basically transferred into the surface that's created from such a curve. Usually in a case like that you can fix that up by running the Rebuild command on the curve before using it for construction:
http://moi3d.com/2.0/docs/moi_command_reference10.htm#rebuild
That tends to be the easiest way to convert a curve made up of multiple segmented pieces into just one single smooth segment.
- Michael
From: beanworks
Haha, Yep, thats exactly what I did. You're awesome, thanks.
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