From: Sonk (SON_KIM)
Been working on this for the past few days, it's about 50% done.

Image Attachments:
scar_wip.jpg
From: bigseb
WOW! :o
Looking awesome so far!
From: Rich_Art
yeah looks really great...
Peace,
Rich_Art. ;-)
From: Mike K4ICY (MAJIKMIKE)
Now that's some detail... Good job SonK!!!
From: Michael Gibson
Wow, great detail, Son - looking forward to seeing the final !
- Michael
From: Ditto
Not bad, not bad.
But why killing machines, who not love-making machines? ;) Huah, this forum will soon be X-rated :-O
Message 5157.7 was deleted
From: Sonk (SON_KIM)
:) I like all kinds of hard surface models - this gun is part of a boarder work for my demoreel. . Well I did finish modeling the SCAR - off to shade/texture/light it. This is going to be baked into a low res mesh(it is a game asset). The flow command was used to get the triangle things onto the buttstock.

Image Attachments:
EOTech.jpg
SCAR_sides.jpg
From: PaQ
Hi Sonk,
That's really hot ... I've build the same game model few months ago in sub-d. I was about to use MoI, but I give up because none of my co-workers here are using nurbs, so it's a bit tricky when other guys need to tweak the model for various reasons.
Can you give me the average time you take to build the MoI model ?
From: Sonk (SON_KIM)
I think about 3 weeks is accurate guess for weapons. Sorry for the super late reply....
If anyone is interested you can grab(pun intended) my SCAR at grabcab.
http://grabcad.com/library/fn-scar-mk17-1
edit: if your a modo user you can grab it from the share site: http://www.luxology.com/asset/scenes/view.aspx?id=3938
From: danperk (SBEECH)
Nice work Son Kim!
My weapon of choice in BF3. ;)
From: PaQ
Thanks for sharing !!!