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Full Version: UnwrapCurve plug-in

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From: Michael Gibson
18 May 2012   [#37] In reply to [#36]
Hi Burr, do you mean one of your goals with your own 3DM reader was to do a curve length unwrapper like this one here? Do you have some other specific stuff that you are trying to get done?

- Michael
From: BurrMan
18 May 2012   [#38] In reply to [#37]
Hi Michael,
"""""""""do you mean one of your goals with your own 3DM reader was to do a curve length unwrapper like this one here?""""""""
No, totally unrelated... It was just a better understanding of what the underlying definition is.. Kindof like learning to read what I'm looking at when looking at the raw NURBS data. An analogy could be understanding how to write html with notepad instead of a wysiwyg editor. If I could write a 3dm file with notepad and then just compile it, I would be better at working with it!
From: Frenchy Pilou (PILOU)
20 May 2012   [#39]
This new function is also very cool for know the the length of curves ;)
From: Frenchy Pilou (PILOU)
20 May 2012   [#40]
Added :)
http://moiscript.weebly.com/unwrapcurve.html
From: bemfarmer
1 Jun 2012   [#41]
How about Style Color preservation for the UnwrapCurve?
From: Michael Gibson
1 Jun 2012   [#42] In reply to [#41]
Hi Brian,

> How about Style Color preservation for the UnwrapCurve?

I've updated the plug-in attached to the original post with a new version that should do that now, you can get it from here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=5136.1

- Michael
From: bemfarmer
1 Jun 2012   [#43] In reply to [#42]
Thank you very much Michael!
From: Stargazer
5 Jul 2019   [#44] In reply to [#43]
More examples :)

Unwrap Curve script + Curve to Curve flow





Rebuild +Unwrap Curve script + Surface to Surface flow






Image Attachments:
Construction Lines 14.gif  Image101.jpg  Image97.jpg 


From: Frenchy Pilou (PILOU)
5 Jul 2019   [#45]
Very cool pedagogic images!
From: Psygorn (DRILLBIT)
13 May 2021   [#46] In reply to [#24]
Hello, I was not able to achieve what you had achieved!

I used arc 3pts to create a curved surface then I used unwrap curve to create a flat surface ( I tried to keep the number of points equal using rebuild command)

Then I created a textured solid and finally used Flow command!) but I was not able to achieve what you had achieved!

Could you please help?

Attachments:
Curved_Texture.3dm


From: Michael Gibson
13 May 2021   [#47] In reply to [#46]
Hi Psygorn, if you select your surface and turn on control points, you should see that the "underlying surface" of your flat surface looks like this:



It's a rectangular plane with trim curves on it - that's the kind of surface that will be generated by the Construct > Planar command.

For use with Flow in your case here you need to construct a flat surface where the "underlying surface" has the trapezoidal shape to it, not just the trim curves having a trapezoidal shape. There are a few different ways to do that, one would be to loft between 2 lines like this:



If you then turn on surface control points for that shape, you can see that the actual surface has that trapezoidal shape to it, it's not just the trim curves that have that shape:


If you make the base surface like that, and also move it right on the bottom of the shape to deform, you can then run the Flow command on it to get this result (you can hide the object to be deformed after launching the Flow command to make it easier to pick on the base surface):




Let me know if you're still not able to produce this result.

- Michael

Image Attachments:
psygorn_flow1.jpg  psygorn_flow2.jpg  psygorn_flow3.jpg  psygorn_flow4.jpg 


From: Psygorn (DRILLBIT)
14 May 2021   [#48] In reply to [#47]
Hi Michael,

I got the same results :) Thank you!

However, I noticed if the lines that are used to create the trapezoid surface using loft command have more points (let's say 10) The results would be different.

Edit: Also is it possible to unwrap cylindrical or curved surfaces directly?
From: Psygorn (DRILLBIT)
14 May 2021   [#49] In reply to [#47]
Update:

I had tried the same technique to create textured cylindrical shape, However the bumps end up inside of the cylindrical surface & not outside of it!

Note: I tried to click different corners of base surface and even rotated cylindrical surface along its height . I couldn't get desired result! what am I doing wrong?

Attachments:
Cylindrical_Texture.3dm


From: Phiro
14 May 2021   [#50] In reply to [#49]
Hi Psygorn,

Use the option Flip normal surface in the Flow's option UI frame.

Have you tested it ?


Regards
From: Psygorn (DRILLBIT)
14 May 2021   [#51] In reply to [#50]
Hi Phiro,

Yes, I did! but it was after I left my message here! It worked! :)

and I forgot to come back here and say it! Sorry, My bad!

Anyway I want to thank you for your reply :)
From: Psygorn (DRILLBIT)
14 May 2021   [#52]
@ Michael,

Is it possible to have an "Offset" option in Flow UI?

So we can set an offset from the target surface? Is ti possible? I think it might come in handy!
From: bemfarmer
14 May 2021   [#53] In reply to [#48]
There is a home-made script to unwrap cones or frustums. It may not be working for cylinders(?)
- Brian
From: Psygorn (DRILLBIT)
14 May 2021   [#54] In reply to [#51]
Hi Phiro,

Do u know how I could wrap those Voronoi cells around that curved surface(Target Surface)?

After performing flow command generated geometry looks messy and not neat like what Zooen did in his/her work! ( look for the thread "Ears of wheat")

Any help is appreciated :)

Attachments:
Curved_Surface_Texture.3dm


From: Psygorn (DRILLBIT)
14 May 2021   [#55] In reply to [#53]
Honestly I thought the script/s are here in this thread but I couldn't find them! (I was looking for a Zip file)

Where could I find the mentioned home made Script/s?
From: Michael Gibson
14 May 2021   [#56] In reply to [#48]
Hi Psygorn,

re:
> However, I noticed if the lines that are used to create the trapezoid surface using loft command
> have more points (let's say 10) The results would be different.

That could happen if the 10 points were not spaced evenly across the distance. That would then create some compression or expansion in the result since the surface parameterization would not be uniform across the base plane.

For base planes it's best to generate simple bilinear surfaces made up of only 4 corner points instead of made up of more points. That kind of surface has the most simple and predictable kind of parameterization to it.


> Edit: Also is it possible to unwrap cylindrical or curved surfaces directly?

No, not currently. There is usually not a single defined unwrapping without distortion for a general curved surface.


> I had tried the same technique to create textured cylindrical shape, However the bumps end up inside
> of the cylindrical surface & not outside of it!

Like Phiro wrote above use the "Flip surface normal" option in the Flow command to deal with this.


re:
> Is it possible to have an "Offset" option in Flow UI?
>
> So we can set an offset from the target surface? Is ti possible? I think it might come in handy!

You can accomplish this currently by positioning your object above or below the base surface by your offset distance.


> Honestly I thought the script/s are here in this thread but I couldn't find them! (I was looking for a Zip file)
>
> Where could I find the mentioned home made Script/s?

I think it's on this thread here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=6175.1

- Michael

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