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Full Version: Funny thing at the opposite of Moi ;)

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From: danperk (SBEECH)
13 Jun 2021   [#999]
Mesh Fusion is evolving nicely! They're simplifying the UX but at this point it's still a WIP.

Attached is a simple combination of a Curve Radial Sweep & Radial Arrays (all procedural).



Image Attachments:
MF.jpg 


From: Frenchy Pilou (PILOU)
13 Jun 2021   [#1000]
Here my French Groboto site mirror! ;) (Collector)
https://manuelgrobotovf.weebly.com

About MagicaCSG
Found the PLY (Menu Project / Show IO / Mesh/ Export) :)

Else PLY is enormous : the little "mecha" PLY (189 megas) gives a 290 Megas OBJ so i suppose must be decimated!

The original is 26 kb!!!

And I suppose the "denoiser" is the same than for MagicaVoxel ? Tested! Yes! Folder Plugin must be created!
https://github.com/ephtracy/ephtracy.github.io/releases/tag/0.01
From: Metin (METIN_SEVEN)
13 Jun 2021   [#1001] In reply to [#1000]
Yeah, MagicaCSG is still in a very initial stage, but the PLY export has made it a very interesting tool for basemeshes.

I'm maintaining a big wishlist at my MagicaCSG Reddit:

https://www.reddit.com/r/MagicaCSG/comments/niik52/share_your_magicacsg_feature_suggestions/gz1x9j1/
From: Frenchy Pilou (PILOU)
14 Jun 2021   [#1002]
MagicaCSG and the Denoiser (that you must install it's the same than Magicavoxel !)
https://github.com/ephtracy/ephtracy.github.io/releases/tag/0.01

So result in no time!


From: Metin (METIN_SEVEN)
14 Jun 2021   [#1003] In reply to [#1002]
Nice!
From: Frenchy Pilou (PILOU)
16 Jun 2021   [#1004]
My little MagicaVoxel gallery for inspiration : just ScrollDown!
https://www.deviantart.com/frenchy-pilou/gallery/78418688/magicavox
From: Frenchy Pilou (PILOU)
19 Jun 2021   [#1005]

From: Frenchy Pilou (PILOU)
20 Jun 2021   [#1006]
Free MagicaCSG


From: Metin (METIN_SEVEN)
20 Jun 2021   [#1007] In reply to [#1006]
I really hope spline objects will soon be added to MagicaCSG. Until then, organic character modeling is a lot of work in MagicaCSG.
From: amur (STEFAN)
21 Jun 2021   [#1008]
Hi Metin,

are you sure that a CSG modeler can use spline objects?

I always thought that they can only use primitives.

Regards
Stefan
From: Metin (METIN_SEVEN)
21 Jun 2021   [#1009] In reply to [#1008]
Hi Stefan,

SDF modelers can basically use any shape the developer adds to the engine. If you look at Clayxels and Mudbun...

https://andrea-intg.itch.io/clayxels

http://longbunnylabs.com/mudbun/

... those have splines, and in Cinema 4D's SDF implementation you can also use splines and any other shape that's available.

Regards!
From: amur (STEFAN)
21 Jun 2021   [#1010]
Hi Metin,

thanks for the info.

I was confused by the term CSG in the name of the software.

Regards
Stefan
From: Frenchy Pilou (PILOU)
21 Jun 2021   [#1011]
Indeed! Another world to explore! :)

From: Metin (METIN_SEVEN)
21 Jun 2021   [#1012] In reply to [#1011]
Yeah, I really like Mudbun and Clayxels. I'd love to use them, but they both need Unity, and I don't like Unity's UI / UX. It feels dated and bloated, and Unreal Engine's renderer is better.
From: Frenchy Pilou (PILOU)
23 Jun 2021   [#1013]
Collector! By Chipp! ;)
https://filedn.com/lLMW4jXsJqxXkRYjd1UCoKL/3d/Create3DLikeASuperhero.pdf
From: Frenchy Pilou (PILOU)
24 Jun 2021   [#1014]

From: Frenchy Pilou (PILOU)
24 Jun 2021   [#1015]
Nvidia Studio Canvas : beta released https://blogs.nvidia.com/blog/2021/06/23/studio-canvas-app/ (free)

but need big cards!
Fortunately can be works "Online" named Gaugan! :
https://www.nvidia.com/en-us/research/ai-playground/

my little Gaugan try! :)

From: Frenchy Pilou (PILOU)
24 Jun 2021   [#1016]
The 2300 others! :)


From: ed (EDDYF)
24 Jun 2021   [#1017] In reply to [#1015]
I just gave the on-line GauGAN a try after seeing Frenchy's posting. After 30 minutes I have this old road in the hills:



Same input drawing, but this output below mimics the style of an unrelated reference image - with just the click of a button! Notice the bright sun highlights the hill in the background as well as the rocks & vegetation in the foreground.



After 1 hour of practice - a river & some mountains & some foggy mist: Welcome to Washington State ! Using Affinity Photo, I made a curves adjustment and added a gradient to bring some blue into the sky. Warning: This program is addictive :)

The original output showed two clouds on the right, as per my drawing. When I selected a reference drawing to mimic, the clouds were gone. My input drawing becomes a recommendation and the AI decides what is best :)

Me: Add two clouds on the right, HAL.
HAL: I'm sorry, Ed. I'm afraid I can't do that.
Me: What's the problem?
HAL: I think you know what the problem is, just as well as I do.



I'm modeling a car in MoI and have a specific background plate in mind for rendering.

After this little experiment I'm encouraged to practice more. This program along with some post editing in Affinity Photo may get me what I want.

Ed Ferguson
From: Frenchy Pilou (PILOU)
24 Jun 2021   [#1018] In reply to [#1017]
How fun is it, and incredible, is not it! :)

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