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From: amur (STEFAN)
Hi Metin,
thanks so much for posting your image! It reminds me of Groboto models
and hence I looked for old Groboto v3 installers on the Internet and was
able to register the Windows software, because I have an old (mac) license.
Awesome! :-)
Once time permits I will dive again into Groboto (and It's awesome mesher)
and will try to do some things then with ZBrush and MoI's subd2nurbs.
Best regards
Stefan
From: amur (STEFAN)
BTW. Here is a download link for license holders for Groboto v3.3,
which I posted long ago on the MODO forum, which I just found. :-)
https://www.computerbild.de/download/GroBoto-909330.html
Regards
Stefan
From: Metin (METIN_SEVEN)
Hi Stefan,
Glad my image inspired you to revisit Groboto. Wasn't Groboto the predecessor to Modo's Mesh Fusion? I've always been intrigued by Mesh Fusion, but it seems a bit complex and cumbersome to work with. I prefer the UX and straightforwardness of tools like MoI and MagicaCSG.
From: danperk (SBEECH)
Mesh Fusion is evolving nicely! They're simplifying the UX but at this point it's still a WIP.
Attached is a simple combination of a Curve Radial Sweep & Radial Arrays (all procedural).
Image Attachments:
MF.jpg
From: Frenchy Pilou (PILOU)
Here my French Groboto site mirror! ;) (Collector)
https://manuelgrobotovf.weebly.com
About MagicaCSG
Found the PLY (Menu Project / Show IO / Mesh/ Export) :)
Else PLY is enormous : the little "mecha" PLY (189 megas) gives a 290 Megas OBJ so i suppose must be decimated!
The original is 26 kb!!!
And I suppose the "denoiser" is the same than for MagicaVoxel ? Tested! Yes! Folder Plugin must be created!
https://github.com/ephtracy/ephtracy.github.io/releases/tag/0.01
From: Metin (METIN_SEVEN)
Yeah, MagicaCSG is still in a very initial stage, but the PLY export has made it a very interesting tool for basemeshes.
I'm maintaining a big wishlist at my MagicaCSG Reddit:
https://www.reddit.com/r/MagicaCSG/comments/niik52/share_your_magicacsg_feature_suggestions/gz1x9j1/
From: Frenchy Pilou (PILOU)
MagicaCSG and the Denoiser (that you must install it's the same than Magicavoxel !)
https://github.com/ephtracy/ephtracy.github.io/releases/tag/0.01
So result in no time!
From: Metin (METIN_SEVEN)
Nice!
From: Frenchy Pilou (PILOU)
My little MagicaVoxel gallery for inspiration : just ScrollDown!
https://www.deviantart.com/frenchy-pilou/gallery/78418688/magicavox
From: Frenchy Pilou (PILOU)
VIDEO
From: Frenchy Pilou (PILOU)
Free MagicaCSG
VIDEO
From: Metin (METIN_SEVEN)
I really hope spline objects will soon be added to MagicaCSG. Until then, organic character modeling is a lot of work in MagicaCSG.
From: amur (STEFAN)
Hi Metin,
are you sure that a CSG modeler can use spline objects?
I always thought that they can only use primitives.
Regards
Stefan
From: Metin (METIN_SEVEN)
Hi Stefan,
SDF modelers can basically use any shape the developer adds to the engine. If you look at Clayxels and Mudbun...
https://andrea-intg.itch.io/clayxels
http://longbunnylabs.com/mudbun/
... those have splines, and in Cinema 4D's SDF implementation you can also use splines and any other shape that's available.
Regards!
From: amur (STEFAN)
Hi Metin,
thanks for the info.
I was confused by the term CSG in the name of the software.
Regards
Stefan
From: Frenchy Pilou (PILOU)
Indeed! Another world to explore! :)
VIDEO
From: Metin (METIN_SEVEN)
Yeah, I really like Mudbun and Clayxels. I'd love to use them, but they both need Unity, and I don't like Unity's UI / UX. It feels dated and bloated, and Unreal Engine's renderer is better.
From: Frenchy Pilou (PILOU)
Collector! By Chipp! ;)
https://filedn.com/lLMW4jXsJqxXkRYjd1UCoKL/3d/Create3DLikeASuperhero.pdf
From: Frenchy Pilou (PILOU)
VIDEO
From: Frenchy Pilou (PILOU)
Nvidia Studio Canvas : beta released
https://blogs.nvidia.com/blog/2021/06/23/studio-canvas-app/ (free)
but need big cards!
Fortunately can be works "Online" named Gaugan! :
https://www.nvidia.com/en-us/research/ai-playground/
my little Gaugan try! :)
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