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From: Metin (METIN_SEVEN)
Tested the new PLY export option in MagicaCSG 0.0.1.
1. Imported in ZBrush,
2. welded points,
3. ZRemeshed,
4. subdivided,
5. projected Polypaint (vertex colors) from the source mesh.
It works perfectly...
Image Attachments:
Spacecraft by Metin Seven - ZRemeshed.png
From: amur (STEFAN)
Hi Metin,
thanks so much for posting your image! It reminds me of Groboto models
and hence I looked for old Groboto v3 installers on the Internet and was
able to register the Windows software, because I have an old (mac) license.
Awesome! :-)
Once time permits I will dive again into Groboto (and It's awesome mesher)
and will try to do some things then with ZBrush and MoI's subd2nurbs.
Best regards
Stefan
From: amur (STEFAN)
BTW. Here is a download link for license holders for Groboto v3.3,
which I posted long ago on the MODO forum, which I just found. :-)
https://www.computerbild.de/download/GroBoto-909330.html
Regards
Stefan
From: Metin (METIN_SEVEN)
Hi Stefan,
Glad my image inspired you to revisit Groboto. Wasn't Groboto the predecessor to Modo's Mesh Fusion? I've always been intrigued by Mesh Fusion, but it seems a bit complex and cumbersome to work with. I prefer the UX and straightforwardness of tools like MoI and MagicaCSG.
From: danperk (SBEECH)
Mesh Fusion is evolving nicely! They're simplifying the UX but at this point it's still a WIP.
Attached is a simple combination of a Curve Radial Sweep & Radial Arrays (all procedural).
Image Attachments:
MF.jpg
From: Frenchy Pilou (PILOU)
Here my French Groboto site mirror! ;) (Collector)
https://manuelgrobotovf.weebly.com
About MagicaCSG
Found the PLY (Menu Project / Show IO / Mesh/ Export) :)
Else PLY is enormous : the little "mecha" PLY (189 megas) gives a 290 Megas OBJ so i suppose must be decimated!
The original is 26 kb!!!
And I suppose the "denoiser" is the same than for MagicaVoxel ? Tested! Yes! Folder Plugin must be created!
https://github.com/ephtracy/ephtracy.github.io/releases/tag/0.01
From: Metin (METIN_SEVEN)
Yeah, MagicaCSG is still in a very initial stage, but the PLY export has made it a very interesting tool for basemeshes.
I'm maintaining a big wishlist at my MagicaCSG Reddit:
https://www.reddit.com/r/MagicaCSG/comments/niik52/share_your_magicacsg_feature_suggestions/gz1x9j1/
From: Frenchy Pilou (PILOU)
MagicaCSG and the Denoiser (that you must install it's the same than Magicavoxel !)
https://github.com/ephtracy/ephtracy.github.io/releases/tag/0.01
So result in no time!
From: Metin (METIN_SEVEN)
Nice!
From: Frenchy Pilou (PILOU)
My little MagicaVoxel gallery for inspiration : just ScrollDown!
https://www.deviantart.com/frenchy-pilou/gallery/78418688/magicavox
From: Frenchy Pilou (PILOU)
VIDEO
From: Frenchy Pilou (PILOU)
Free MagicaCSG
VIDEO
From: Metin (METIN_SEVEN)
I really hope spline objects will soon be added to MagicaCSG. Until then, organic character modeling is a lot of work in MagicaCSG.
From: amur (STEFAN)
Hi Metin,
are you sure that a CSG modeler can use spline objects?
I always thought that they can only use primitives.
Regards
Stefan
From: Metin (METIN_SEVEN)
Hi Stefan,
SDF modelers can basically use any shape the developer adds to the engine. If you look at Clayxels and Mudbun...
https://andrea-intg.itch.io/clayxels
http://longbunnylabs.com/mudbun/
... those have splines, and in Cinema 4D's SDF implementation you can also use splines and any other shape that's available.
Regards!
From: amur (STEFAN)
Hi Metin,
thanks for the info.
I was confused by the term CSG in the name of the software.
Regards
Stefan
From: Frenchy Pilou (PILOU)
Indeed! Another world to explore! :)
VIDEO
From: Metin (METIN_SEVEN)
Yeah, I really like Mudbun and Clayxels. I'd love to use them, but they both need Unity, and I don't like Unity's UI / UX. It feels dated and bloated, and Unreal Engine's renderer is better.
From: Frenchy Pilou (PILOU)
Collector! By Chipp! ;)
https://filedn.com/lLMW4jXsJqxXkRYjd1UCoKL/3d/Create3DLikeASuperhero.pdf
From: Frenchy Pilou (PILOU)
VIDEO
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