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Full Version: Funny thing at the opposite of Moi ;)

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From: mkdm
15 Jun 2017   [#78] In reply to [#77]
Hi Pilou.

Oh yeah....I already know "the Verve"!
Funny and "funky" painter. Sometimes I play with it and with the Gtx 1080 Ti it's absolutely wonderful!

See you.
From: mkdm
12 Aug 2017   [#79]
Hi everyone!

Any of you remember this ? Bryce 7.1 pro by DAZ.

What a lovely "vintage" software !!! I loved it since I first saw it in action.

It's a great pity that DAZ abandoned that piece of brilliant software some years ago (also with the great Hexagon...)

Yesterday I recovered the old installation package from an old USB HD and I installed again.

What a surprise.....it still works very well on my Win 10 i7-7700k and Gtx 1080 Ti.

What a great piece of vintage software !

And I must say that IMHO David Brinnen was one of the most talented CG artist and youtuber I've seen so far.
A true genius in that particular CG field!

http://www.bryce-tutorials.info/

https://youtu.be/lzOoYDC8glY?list=PL790l24c49DSt7Q_3EJlXtF_mxUM70Q43

https://www.youtube.com/channel/UCldbpx-WrHFHUD-w3IaIKkw

Bye!
From: mkdm
12 Aug 2017   [#80]
...Just a funny little work...nothing more than the legacy 3D-Coat's skull and a funky terrain (40 min from scratch to final render and retouch with Affinity Photo)

Bryce is rather slow, very slow :( compared to modern software but it's still very good to create "psychedelic" imaginary worlds!

So funny...and (I'm sorry if I repeat again)...so vintage :)



Bye!

Marco (mkdm)
From: mkdm
15 Aug 2017   [#81]
Hi everyone!

Some days ago while I was watching a documentary movie about Alexey Bogolyubov (wikipedia https://en.wikipedia.org/wiki/Alexey_Bogolyubov)
I was really impressed by his outstanding talent in the creation of hyper realistic paintings with physically correct global illumination!!

Outstanding talent!!! That is amazing, to say the least. Nothing more to say...

Watching this superior quality paintings and art in general I often wander what, those super talented man and woman from the past,
they could have done if they had our modern CG technologies : Nurbs Cad, 3D modeler, Realtime VFX, Image processing, computing power,...

I really consider these artists, man and woman, our great masters for the modern CG.

Enjoy the beauty :

http://petroart.ru/en/art/b/bogolubov/art1.php

Bye!
From: mkdm
10 Sep 2017   [#82]
Hi everyone!

David Brinnen and his superb Bryce tutorials is back!

https://youtu.be/UbClsDX8Ckc

https://youtu.be/_XzfuBsG8No


Although Bryce is very slow compared to modern GPU
render engine, it is still unparalleled
for creating artificial landscapes were we
can place any 3D objects created with any
modeler.

Bye!
From: Frenchy Pilou (PILOU)
10 Sep 2017   [#83]
A French landscapes painter! ;)
Some have "cubic" elements!

http://ugarte.pagesperso-orange.fr/oeuvres_01f.htm


From: mkdm
10 Sep 2017   [#84] In reply to [#83]
Wow Pilou! Amazing!!

Thanks.
From: Frenchy Pilou (PILOU)
10 Sep 2017   [#85] In reply to [#84]
Alas, it's not me! ;)

Try an another French ones : Roland Cat!
Jean-Marie POUMEYROL
...
From: mkdm
10 Sep 2017   [#86] In reply to [#85]
Thanks a lot Pilou!

Roland Cat...Wow! Stunning paintings!!
From: Frenchy Pilou (PILOU)
27 Sep 2017   [#87]

From: mkdm
27 Sep 2017   [#88] In reply to [#87]
Yes!

Long life to 3DC!!

Bye.
From: Metin Seven (METINSEVEN)
29 Sep 2017   [#89]
About once a year I'm considering buying 3D Coat once again, but it's hard for me to find a breakthrough reason to do so because I already work with ZBrush, MoI and Blender.

I'm not much into realtime PBR materials, as I'm not into gaming anymore (I used to be a full-time game designer in a far-away past, when 2D games still mostly ruled).

I use MoI for 2D shapes, hard-surface modeling and quick base meshes. Among other things I'm using Blender for Dynamic topology sculpting, and ZBrush for finalizing, automatic retopology and vertex painting.

I'm still looking for the holy grail of automatic retopology. I saw in the 3D Coat V4.7 features video last year that auto-retopo had been improved. Looking at the results it's more or less comparable to ZRemesher. What are your experiences with 3D Coat's autopo?

I've tried Instant Meshes, but it generates too many triangle dead-ends that remain visible after subdividing.

Thanks,
From: mkdm
29 Sep 2017   [#90] In reply to [#89]
Hi Metin.

@You : "...'m still looking for the holy grail of automatic retopology...."

Well...I too :)

I think that maybe the only true method to get rid of retopology is this :)




Bye.
From: Metin Seven (METINSEVEN)
30 Sep 2017   [#91] In reply to [#90]
Great suggestion, Marco! Let's go back to basics! :D
From: chippwalters
30 Sep 2017   [#92] In reply to [#89]
Hi Metin,

If you don't have a really good UV Mapper, then that would be a really good reason to use 3DC. Another reason for me is to be able to quickly go from polys out of NURBS to voxelize, add distress, and then paint like



and create a color 3D print like


From: mkdm
30 Sep 2017   [#93] In reply to [#92]
Hi chippwalters.

@You : "...If you don't have a really good UV Mapper, then that would be a really good reason to use 3DC..."

I totally agree!

IMHO 3D-Coat with this new version 4.8 (actually in beta test) it is increasingly becoming a killer app!

Under 400 USD it's really hard to find better alternatives.

And if you don't need exporting outside 3DC but what you want to do is a super fast production of prototypes and concepts,
I strongly suggest you the fastest workflow actually available inside 3DC :

1) voxels (also in surface mode) : modelling directly in Sculpt Room or importing models created outside (for example obj exported from Moi)
2) Apply Shaders in Sculpt Room
3) Use PBR builtin render.

No UV, NO retopo, NO texturing, NO exporting, nothing.

Of course, using that workflow you can't get photorealistic results, but in less than 2 hours you can create a complete
model, for example a of a medium complexity mechanical object, from scratch to render.

Cheers.
From: Metin Seven (METINSEVEN)
1 Oct 2017   [#94]
Thanks for the info Chip and Marco, much appreciated. The cannon looks great! This brings me on another possible reason to go for 3D Coat: how good is its capacity to auto-generate a hollow model with just the right wall thickness?

In ZBrush you can use the Dynamesh Shell function to create a wall thickness based on voxels, but in practice the Shapeways 3D print auto-check still finds weak areas with insufficient wall thickness, so ZBrush Dynamesh Shell isn't the one-stop solution I'm looking for.
From: mkdm
4 Oct 2017   [#95]
Hi everyone!

Talking about again the old and ever green Bryce 7, I'm glad to tell you
that David Brinnen has completely redesigned from scratch his excellent https://www.bryce-tutorials.info/

Now is very cool!

Bye.
From: Frenchy Pilou (PILOU)
5 Oct 2017   [#96]
Return on a funny thing ! :) (free of course)
https://deepdreamgenerator.com

the original image (from a Moi object if I remember... :)
Render Free Simlab Composer Lite!

The original start image "paint" with the free Sysley.... http://www.stat.ucla.edu/~mtzhao/research/sisley/ or free FotoSketcher https://fotosketcher.com



You have 3 possibilities of nature styles - Deep, Thin, Dream : in one you can input your own images as support of style so infinite possibilities!

and a result with a standard style "Deep" (less 3 minutes)


with "Deep" + my own style (less 3 minutes)


With "Thin" + a style(s) standard (less 40 seconds)


With "Dream" (less 40 seconds) : the original concept of the computer vision in clouds! ;)
4 Possibilities : Standard, Spirit, Neuron, Valyrian, Your own!
Here standard

From: mkdm
5 Oct 2017   [#97] In reply to [#96]
Hi Pilou!

Thanks a lot for this reminder.

Very cool results!

I added Fotosketcher and Sisley to my tool chest!

Bye!

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