De-Lighter
free stand-alone tool designed to remove shadows from model textures.
The tool is targeted on removing cast shadows and ambient occlusion from 3D models.
It requires user input in a form of rough brush strokes marking lit and shadowed areas.
3DC is overall a great choice!
If you have a capable machine (with good CPU/GPU) it can offer a very powerful environment with tons of tools.
Maybe it's UI can be still a little messy in some aspects and, as said by Stefan, some of its powerful tools are still in beta, but its PBR Painting Room and its Voxels and also other tools are amazing.
As said by Stefan "...If you are an Industry Professional people go with ZBrush.".
This is actually true.
But the second part of the phrase "...If you are a hobbyist people go with 3DCoat"
I don't know how or where Stefan took this idea, but many many professional artists and designers, especially for game industry, uses 3DC daily into their pipelines with GREAT results.
It depends on what you have to do, but at that price tag, 3DC is a cornucopia of very powerful tools!
sorry, I meant more the price tag, which is affordable for hobbyist,
compared to the price tag of ZBrush. And yes, it is true about
Game Industry Professionals, which I forgot to mention, because
I have no overview of the Gaming World, sorry!
There is a little difference for 3D Coat: you can modelize entierely from "Voxel" (microscopic cubes)
and at the end transform in classical OBJ polygonal format.
ZBrush has not this function (only hidden for the user for few functions (Unify Skin, ShadowBox...)
And modelise by ZBrush "Shadow Box" Plane by Plane is not the same than 3dCoat
Another difference : 3D Coat has a classical Interface! ;)
The Blender 2.81 master builds now include Intel's AI-powered Open Image Denoiser (OIDN). It's quite impressive what it can already do with a one-sample rendering:
Just for validate a cool flow of modeling! Only Blending surfaces in 5 seconds! :) (time to select curvated edges)
Cut the result in 2 parts - Shell - (here twice the same from 2 different views)