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Full Version: Funny thing at the opposite of Moi ;)

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From: Frenchy Pilou (PILOU)
8 Jul 2019   [#733]
Not the opposite because seems like Moi! ;)


Message 4446.734 was deleted


From: Frenchy Pilou (PILOU)
9 Jul 2019   [#735]
De-Lighter
free stand-alone tool designed to remove shadows from model textures.
The tool is targeted on removing cast shadows and ambient occlusion from 3D models.
It requires user input in a form of rough brush strokes marking lit and shadowed areas.

https://www.agisoft.com/index.php?id=71


From: Frenchy Pilou (PILOU)
10 Jul 2019   [#736]
Terrific! Transform your videos in your favorite styles at each keyframes! Free!

https://ebsynth.com/


From: Finema
10 Jul 2019   [#737] In reply to [#736]
Impessive !
From: Frenchy Pilou (PILOU)
17 Jul 2019   [#738]
Game Builder by Google (free) Mac & PC

https://www.blog.google/technology/area-120/create-3d-games-friends-no-experience-required/


From: mkdm
26 Jul 2019   [#739]
Hello everyone!

Version 4.9 beta of 3D-Coat released.

New amazing tools!!!
Many of them are still in beta but it's a very promising update :)

https://3dcoat.com/v4.9/
From: bemfarmer
26 Jul 2019   [#740] In reply to [#739]
Thanks Marco,

How does 3DCoat work with MoI3D?
Is zbrush better?

I see it is $100 off for a few days.

- Brian
From: amur (STEFAN)
27 Jul 2019   [#741]
Hi Brian,

I think it depends on your use case. If you are an Industry
Professional people go with ZBrush. If you are a hobbyist
people go with 3DCoat.

I have both and I love Zbrush much much more than 3DCoat.

The brushes in ZBrush are more fluid and ZBrush can handle
on small machines much more geo than 3DCoat.

The only thing were 3DCoat is better is in it's
PBR painting tool set and image to mesh functionallity.

And last but not least, 3DCoat is in permanent beta state ...
So always little bugs which will be fixed in the next beta and
so on.

Regards
Stefan
From: mkdm
27 Jul 2019   [#742] In reply to [#740]
Hello Brian!

3DC is overall a great choice!
If you have a capable machine (with good CPU/GPU) it can offer a very powerful environment with tons of tools.
Maybe it's UI can be still a little messy in some aspects and, as said by Stefan, some of its powerful tools are still in beta, but its PBR Painting Room and its Voxels and also other tools are amazing.

As said by Stefan "...If you are an Industry Professional people go with ZBrush.".
This is actually true.

But the second part of the phrase "...If you are a hobbyist people go with 3DCoat"

I don't know how or where Stefan took this idea, but many many professional artists and designers, especially for game industry, uses 3DC daily into their pipelines with GREAT results.

It depends on what you have to do, but at that price tag, 3DC is a cornucopia of very powerful tools!
From: amur (STEFAN)
27 Jul 2019   [#743]
Hi Marco,

sorry, I meant more the price tag, which is affordable for hobbyist,
compared to the price tag of ZBrush. And yes, it is true about
Game Industry Professionals, which I forgot to mention, because
I have no overview of the Gaming World, sorry!

Regards
Stefan
From: mkdm
27 Jul 2019   [#744] In reply to [#743]
No problem Stefan! :)
I only wanted (hoped) to give a more complete view over 3DC.

Both ZB and 3DC are amazing tools!
ZB is super powerful but also it has a steeper learning curve.
From: bemfarmer
27 Jul 2019   [#745]
Thankyou Stefan and Marco.
- Brian
From: Frenchy Pilou (PILOU)
27 Jul 2019   [#746]
There is a little difference for 3D Coat: you can modelize entierely from "Voxel" (microscopic cubes)
and at the end transform in classical OBJ polygonal format.

ZBrush has not this function (only hidden for the user for few functions (Unify Skin, ShadowBox...)
And modelise by ZBrush "Shadow Box" Plane by Plane is not the same than 3dCoat
Another difference : 3D Coat has a classical Interface! ;)




From: Frenchy Pilou (PILOU)
29 Jul 2019   [#747]
Octane Render Free for Blender 2.8
https://render.otoy.com/forum/viewtopic.php?f=7&t=72241


From: Apophis
10 Aug 2019   [#748]
https://cables.gl/home

Cables is a visual programming environment to create interactive content for the web.
Another "Node" fetish :-)
From: Frenchy Pilou (PILOU)
19 Aug 2019   [#749] In reply to [#748]
Seems very cool indeed! (Elephant on steroîds :)




From: Metin (METIN_SEVEN)
23 Aug 2019   [#750]
The Blender 2.81 master builds now include Intel's AI-powered Open Image Denoiser (OIDN). It's quite impressive what it can already do with a one-sample rendering:

https://twitter.com/simonthommes/status/1164202286027030529

Have a nice weekend,

Metin

Freelance visualizer • illustrator • animator • 3D designer — metinseven.nl
From: Frenchy Pilou (PILOU)
29 Aug 2019   [#751]
Crazzy! (move with your mouse for amplify the "rotations" :)

https://cables.gl/p/lipIpP
From: Frenchy Pilou (PILOU)
2 Sep 2019   [#752]
Not opposite because it's only Moi Objects! :)

Just for validate a cool flow of modeling! Only Blending surfaces in 5 seconds! :) (time to select curvated edges)
Cut the result in 2 parts - Shell - (here twice the same from 2 different views)


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