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Full Version: Funny thing at the opposite of Moi ;)

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From: mkdm
4 Jun 2017   [#73] In reply to [#72]
Hi Chipp.

@You : "...I am amazed at the realtime nature of these...."

Yeah...It's amazing how stunning are the visual results of most of the shaders of shadertoy.com!!!

I don'have a dual nvidia card in SLI but a single Gtx 1080 Ti on a very poor FullHD screen
but the results are absolutely amazing!!

I wonder how the performance could be even better with a Gsync QHD or 4K monitor.

i really love this one : https://www.shadertoy.com/view/MscXzn

It has slider to control the effects.

See you.
From: Frenchy Pilou (PILOU)
6 Jun 2017   [#74]
Shader online https://stephaneginier.com/archive/editSDF/
Like a fractal landscape in a second :)
So with Paint 3D on fbx moi's files...


From: Frenchy Pilou (PILOU)
6 Jun 2017   [#75]
Amazing isn't it ? :)
And you have a lot of another arrows and Rotate/Size gizmos!
Imagine when you mutiply these 3 objects! :D
And the different parameters!
this https://stephaneginier.com/archive/editSDF/ is a crazy thing!


From: mkdm
15 Jun 2017   [#76]
Hi Pilou and everyone!

While I wait for the very first Moi's V4 beta I play with some nonsense doodles
made with 3D-Coat + Affinity Photo.

See you.


From: Frenchy Pilou (PILOU)
15 Jun 2017   [#77]
If you want some zany fluidified things try the free Verve! :)
http://www.taron.de/forum/


and of course you can use it for some cool textures!

From: mkdm
15 Jun 2017   [#78] In reply to [#77]
Hi Pilou.

Oh yeah....I already know "the Verve"!
Funny and "funky" painter. Sometimes I play with it and with the Gtx 1080 Ti it's absolutely wonderful!

See you.
From: mkdm
12 Aug 2017   [#79]
Hi everyone!

Any of you remember this ? Bryce 7.1 pro by DAZ.

What a lovely "vintage" software !!! I loved it since I first saw it in action.

It's a great pity that DAZ abandoned that piece of brilliant software some years ago (also with the great Hexagon...)

Yesterday I recovered the old installation package from an old USB HD and I installed again.

What a surprise.....it still works very well on my Win 10 i7-7700k and Gtx 1080 Ti.

What a great piece of vintage software !

And I must say that IMHO David Brinnen was one of the most talented CG artist and youtuber I've seen so far.
A true genius in that particular CG field!

http://www.bryce-tutorials.info/

https://youtu.be/lzOoYDC8glY?list=PL790l24c49DSt7Q_3EJlXtF_mxUM70Q43

https://www.youtube.com/channel/UCldbpx-WrHFHUD-w3IaIKkw

Bye!
From: mkdm
12 Aug 2017   [#80]
...Just a funny little work...nothing more than the legacy 3D-Coat's skull and a funky terrain (40 min from scratch to final render and retouch with Affinity Photo)

Bryce is rather slow, very slow :( compared to modern software but it's still very good to create "psychedelic" imaginary worlds!

So funny...and (I'm sorry if I repeat again)...so vintage :)



Bye!

Marco (mkdm)
From: mkdm
15 Aug 2017   [#81]
Hi everyone!

Some days ago while I was watching a documentary movie about Alexey Bogolyubov (wikipedia https://en.wikipedia.org/wiki/Alexey_Bogolyubov)
I was really impressed by his outstanding talent in the creation of hyper realistic paintings with physically correct global illumination!!

Outstanding talent!!! That is amazing, to say the least. Nothing more to say...

Watching this superior quality paintings and art in general I often wander what, those super talented man and woman from the past,
they could have done if they had our modern CG technologies : Nurbs Cad, 3D modeler, Realtime VFX, Image processing, computing power,...

I really consider these artists, man and woman, our great masters for the modern CG.

Enjoy the beauty :

http://petroart.ru/en/art/b/bogolubov/art1.php

Bye!
From: mkdm
10 Sep 2017   [#82]
Hi everyone!

David Brinnen and his superb Bryce tutorials is back!

https://youtu.be/UbClsDX8Ckc

https://youtu.be/_XzfuBsG8No


Although Bryce is very slow compared to modern GPU
render engine, it is still unparalleled
for creating artificial landscapes were we
can place any 3D objects created with any
modeler.

Bye!
From: Frenchy Pilou (PILOU)
10 Sep 2017   [#83]
A French landscapes painter! ;)
Some have "cubic" elements!

http://ugarte.pagesperso-orange.fr/oeuvres_01f.htm


From: mkdm
10 Sep 2017   [#84] In reply to [#83]
Wow Pilou! Amazing!!

Thanks.
From: Frenchy Pilou (PILOU)
10 Sep 2017   [#85] In reply to [#84]
Alas, it's not me! ;)

Try an another French ones : Roland Cat!
Jean-Marie POUMEYROL
...
From: mkdm
10 Sep 2017   [#86] In reply to [#85]
Thanks a lot Pilou!

Roland Cat...Wow! Stunning paintings!!
From: Frenchy Pilou (PILOU)
27 Sep 2017   [#87]

From: mkdm
27 Sep 2017   [#88] In reply to [#87]
Yes!

Long life to 3DC!!

Bye.
From: Metin Seven (METINSEVEN)
29 Sep 2017   [#89]
About once a year I'm considering buying 3D Coat once again, but it's hard for me to find a breakthrough reason to do so because I already work with ZBrush, MoI and Blender.

I'm not much into realtime PBR materials, as I'm not into gaming anymore (I used to be a full-time game designer in a far-away past, when 2D games still mostly ruled).

I use MoI for 2D shapes, hard-surface modeling and quick base meshes. Among other things I'm using Blender for Dynamic topology sculpting, and ZBrush for finalizing, automatic retopology and vertex painting.

I'm still looking for the holy grail of automatic retopology. I saw in the 3D Coat V4.7 features video last year that auto-retopo had been improved. Looking at the results it's more or less comparable to ZRemesher. What are your experiences with 3D Coat's autopo?

I've tried Instant Meshes, but it generates too many triangle dead-ends that remain visible after subdividing.

Thanks,
From: mkdm
29 Sep 2017   [#90] In reply to [#89]
Hi Metin.

@You : "...'m still looking for the holy grail of automatic retopology...."

Well...I too :)

I think that maybe the only true method to get rid of retopology is this :)




Bye.
From: Metin Seven (METINSEVEN)
30 Sep 2017   [#91] In reply to [#90]
Great suggestion, Marco! Let's go back to basics! :D
From: chippwalters
30 Sep 2017   [#92] In reply to [#89]
Hi Metin,

If you don't have a really good UV Mapper, then that would be a really good reason to use 3DC. Another reason for me is to be able to quickly go from polys out of NURBS to voxelize, add distress, and then paint like



and create a color 3D print like


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