Amazing isn't it ? :)
And you have a lot of another arrows and Rotate/Size gizmos!
Imagine when you mutiply these 3 objects! :D
And the different parameters!
this https://stephaneginier.com/archive/editSDF/ is a crazy thing!
What a lovely "vintage" software !!! I loved it since I first saw it in action.
It's a great pity that DAZ abandoned that piece of brilliant software some years ago (also with the great Hexagon...)
Yesterday I recovered the old installation package from an old USB HD and I installed again.
What a surprise.....it still works very well on my Win 10 i7-7700k and Gtx 1080 Ti.
What a great piece of vintage software !
And I must say that IMHO David Brinnen was one of the most talented CG artist and youtuber I've seen so far.
A true genius in that particular CG field!
...Just a funny little work...nothing more than the legacy 3D-Coat's skull and a funky terrain (40 min from scratch to final render and retouch with Affinity Photo)
Bryce is rather slow, very slow :( compared to modern software but it's still very good to create "psychedelic" imaginary worlds!
So funny...and (I'm sorry if I repeat again)...so vintage :)
Some days ago while I was watching a documentary movie about Alexey Bogolyubov (wikipedia https://en.wikipedia.org/wiki/Alexey_Bogolyubov)
I was really impressed by his outstanding talent in the creation of hyper realistic paintings with physically correct global illumination!!
Outstanding talent!!! That is amazing, to say the least. Nothing more to say...
Watching this superior quality paintings and art in general I often wander what, those super talented man and woman from the past,
they could have done if they had our modern CG technologies : Nurbs Cad, 3D modeler, Realtime VFX, Image processing, computing power,...
I really consider these artists, man and woman, our great masters for the modern CG.
Although Bryce is very slow compared to modern GPU
render engine, it is still unparalleled
for creating artificial landscapes were we
can place any 3D objects created with any
modeler.
About once a year I'm considering buying 3D Coat once again, but it's hard for me to find a breakthrough reason to do so because I already work with ZBrush, MoI and Blender.
I'm not much into realtime PBR materials, as I'm not into gaming anymore (I used to be a full-time game designer in a far-away past, when 2D games still mostly ruled).
I use MoI for 2D shapes, hard-surface modeling and quick base meshes. Among other things I'm using Blender for Dynamic topology sculpting, and ZBrush for finalizing, automatic retopology and vertex painting.
I'm still looking for the holy grail of automatic retopology. I saw in the 3D Coat V4.7 features video last year that auto-retopo had been improved. Looking at the results it's more or less comparable to ZRemesher. What are your experiences with 3D Coat's autopo?
I've tried Instant Meshes, but it generates too many triangle dead-ends that remain visible after subdividing.
If you don't have a really good UV Mapper, then that would be a really good reason to use 3DC. Another reason for me is to be able to quickly go from polys out of NURBS to voxelize, add distress, and then paint like