there are some converters on line http://codebeautify.org/jsonviewer
alas the xlm resulting can't be reloaded inside Kerkythea (the only one for the moment that I remember that reload xlm file! :)
I believe that with Processing (a free coding program, you can reload json file format with some library installed and save as obj)
but i want find more simple! :)
In any case json format is reloaded by the editSDF itself!
@You : "...but seems little codes must be done ?..."
Oh yeah!! A lot of code.
But I totally don't know that programming language and math or OpenGL shaders aren't in my programming kwnoledge :)
(I write business app for android/ios)
It's only funny for me to watch how these guys are able to push out from GPU :)
I believe that Unity can import json file! ;)
Alas I must reload unity for test that because the new update of Windows 10 invalidate my previous licence!
Relaoded but...
Not trivial for json, xml, so...good luck! :)
Amazing isn't it ? :)
And you have a lot of another arrows and Rotate/Size gizmos!
Imagine when you mutiply these 3 objects! :D
And the different parameters!
this https://stephaneginier.com/archive/editSDF/ is a crazy thing!
What a lovely "vintage" software !!! I loved it since I first saw it in action.
It's a great pity that DAZ abandoned that piece of brilliant software some years ago (also with the great Hexagon...)
Yesterday I recovered the old installation package from an old USB HD and I installed again.
What a surprise.....it still works very well on my Win 10 i7-7700k and Gtx 1080 Ti.
What a great piece of vintage software !
And I must say that IMHO David Brinnen was one of the most talented CG artist and youtuber I've seen so far.
A true genius in that particular CG field!
...Just a funny little work...nothing more than the legacy 3D-Coat's skull and a funky terrain (40 min from scratch to final render and retouch with Affinity Photo)
Bryce is rather slow, very slow :( compared to modern software but it's still very good to create "psychedelic" imaginary worlds!
So funny...and (I'm sorry if I repeat again)...so vintage :)
Some days ago while I was watching a documentary movie about Alexey Bogolyubov (wikipedia https://en.wikipedia.org/wiki/Alexey_Bogolyubov)
I was really impressed by his outstanding talent in the creation of hyper realistic paintings with physically correct global illumination!!
Outstanding talent!!! That is amazing, to say the least. Nothing more to say...
Watching this superior quality paintings and art in general I often wander what, those super talented man and woman from the past,
they could have done if they had our modern CG technologies : Nurbs Cad, 3D modeler, Realtime VFX, Image processing, computing power,...
I really consider these artists, man and woman, our great masters for the modern CG.
Although Bryce is very slow compared to modern GPU
render engine, it is still unparalleled
for creating artificial landscapes were we
can place any 3D objects created with any
modeler.