I didn't know it. it can load "glsl" Pixel Shader file generated from "https://stephaneginier.com/archive/editSDF/" !
From its About page : "Shadertoy is the first application to allow developers all over the globe to push pixels from code to screen using WebGL since 2009."
there are some converters on line http://codebeautify.org/jsonviewer
alas the xlm resulting can't be reloaded inside Kerkythea (the only one for the moment that I remember that reload xlm file! :)
I believe that with Processing (a free coding program, you can reload json file format with some library installed and save as obj)
but i want find more simple! :)
In any case json format is reloaded by the editSDF itself!
@You : "...but seems little codes must be done ?..."
Oh yeah!! A lot of code.
But I totally don't know that programming language and math or OpenGL shaders aren't in my programming kwnoledge :)
(I write business app for android/ios)
It's only funny for me to watch how these guys are able to push out from GPU :)
I believe that Unity can import json file! ;)
Alas I must reload unity for test that because the new update of Windows 10 invalidate my previous licence!
Relaoded but...
Not trivial for json, xml, so...good luck! :)
Amazing isn't it ? :)
And you have a lot of another arrows and Rotate/Size gizmos!
Imagine when you mutiply these 3 objects! :D
And the different parameters!
this https://stephaneginier.com/archive/editSDF/ is a crazy thing!
What a lovely "vintage" software !!! I loved it since I first saw it in action.
It's a great pity that DAZ abandoned that piece of brilliant software some years ago (also with the great Hexagon...)
Yesterday I recovered the old installation package from an old USB HD and I installed again.
What a surprise.....it still works very well on my Win 10 i7-7700k and Gtx 1080 Ti.
What a great piece of vintage software !
And I must say that IMHO David Brinnen was one of the most talented CG artist and youtuber I've seen so far.
A true genius in that particular CG field!
...Just a funny little work...nothing more than the legacy 3D-Coat's skull and a funky terrain (40 min from scratch to final render and retouch with Affinity Photo)
Bryce is rather slow, very slow :( compared to modern software but it's still very good to create "psychedelic" imaginary worlds!
So funny...and (I'm sorry if I repeat again)...so vintage :)