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From: Frenchy Pilou (PILOU)
You can import Moi OBJ Model inside! :)
From: mkdm
Hi Pilou,
Yes! Magica Voxel and its Viewer are a couple of absolutely amazing software!!
With them its possible to create very funny things and they are perfect companions for Moi!
best,
From: Frenchy Pilou (PILOU)
From: Frenchy Pilou (PILOU)
Big remark!
_importObj and Subdivide by Max Smirnov makes also the trick inside Moi!
And you have Nurbs! ;)
A little more tortured but ...its by Plugin! Always astonished by what makes this Max's Plugin!
And you can re-Subdivide some times! :) (always with Max Sudivide plugin)
From: Frenchy Pilou (PILOU)
From: mkdm
Goxel or magicaVoxel ?
Thanks.
Marco (mkdm)
From: Frenchy Pilou (PILOU)
Previous post MagicaVoxel with SketchUp , Moi! ;)
Ps Goxel is made by a French guy! I have made the French code manual! ;)
http://moiscript.weebly.com/goxel.html
here modeling Goxel ;)
(Speedy render by the free Simlab Composer Light (max 1920 * 1080) :
http://www.simlab-soft.com/3d-products/simlab-composer-lite.aspx
From: mkdm
Thanks a lot Pilou for the info.
Very interesting the Goxel script language manual!
Is there an English version ? (I don't speak french...)
Thanks.
From: Frenchy Pilou (PILOU)
Of course! ;)
https://blog.noctua-software.com/goxel-procedural.html
From: mkdm
Thanks a lot :)
From: chrisd (CHRIS_DORDONI)
Great info, thanks Frenchy
Do you ever sleep? ... seems like you are always coming up with new stuff.
From: Frenchy Pilou (PILOU)
Some insomiac indeed! :)
From: mkdm
Hi Pilou!
I don't remember if you have already reported this web app, but if not,
I think you'll find rather interesting these great 3d web app from Stéphane GINIER (
https://stephaneginier.com/) :
https://stephaneginier.com/archive/editSDF/
https://stephaneginier.com/sculptgl/
See you!
Marco (mkdm)
From: Frenchy Pilou (PILOU)
Excellent alternative to the free Sculptris
http://pixologic.com/sculptris/
From: Frenchy Pilou (PILOU)
About the incredible online
https://stephaneginier.com/archive/editSDF/
you must press the button "Apply" for validate a primitive before call a new one!
From: mkdm
Hi Pilou!
Yes...I already know.
But I don't know how to export in obj format. it seems that it's available only a strange "glsl" (OpenGL) format,
and I don't know how to use it in order to import the geometry data into other software.
Do you know more ?
Thanks.
Marco (mkdm)
From: mkdm
Hi Pilou and everyone.
WOOOOOOOWWWW !!
Found this :
https://www.shadertoy.com/
I didn't know it. it can load "glsl" Pixel Shader file generated from "https://stephaneginier.com/archive/editSDF/" !
From its About page : "Shadertoy is the first application to allow developers all over the globe to push pixels from code to screen using WebGL since 2009."
And from Stackoverflow :
"ShaderToy is a tool for writing pixel shaders."
Look at this :
http://pixelshaders.com/
It seems to be very very interesting...
See you.
Marco (mkdm)
P.S. See this video article :
https://www.youtube.com/watch?v=TDZMSozKZ20
From: mkdm
...Also this one is a very interesting article :
http://area.autodesk.com/blogs/the-3ds-max-blog/introduction-to-pixel-shaders-using-glsl
From: mkdm
Hi Pilou.
Look also at this! It's awesome on my 1080 Ti :
https://www.shadertoy.com/view/llK3Dy
Ciao!
From: Frenchy Pilou (PILOU)
About the json format :)
there are some converters on line
http://codebeautify.org/jsonviewer
alas the xlm resulting can't be reloaded inside Kerkythea (the only one for the moment that I remember that reload xlm file! :)
I believe that with Processing (a free coding program, you can reload json file format with some library installed and save as obj)
but i want find more simple! :)
In any case json format is reloaded by the editSDF itself!
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