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Full Version: Funny thing at the opposite of Moi ;)

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From: Frenchy Pilou (PILOU)
17 Dec 2014   [#43]
http://voxel.codeplex.com/ MagicaVoxel 0.94



From: Frenchy Pilou (PILOU)
31 Oct 2016   [#44]
MagicaVoxel0.98 (thx Shadows44) new version with Animation (24 Frames)
http://ephtracy.github.io/index.html?page=mv_main

viewer /render for volumes 2048*2048*2048 or Minecraft files!
http://ephtracy.github.io/index.html?page=mv_renderer




From: Frenchy Pilou (PILOU)
31 Oct 2016   [#45]
You can import Moi OBJ Model inside! :)




From: mkdm
1 Nov 2016   [#46] In reply to [#45]
Hi Pilou,

Yes! Magica Voxel and its Viewer are a couple of absolutely amazing software!!

With them its possible to create very funny things and they are perfect companions for Moi!

best,
From: Frenchy Pilou (PILOU)
1 Nov 2016   [#47]

From: Frenchy Pilou (PILOU)
1 Nov 2016   [#48]
Big remark!
_importObj and Subdivide by Max Smirnov makes also the trick inside Moi!
And you have Nurbs! ;)



A little more tortured but ...its by Plugin! Always astonished by what makes this Max's Plugin!


And you can re-Subdivide some times! :) (always with Max Sudivide plugin)

From: Frenchy Pilou (PILOU)
31 May 2017   [#49]


From: mkdm
1 Jun 2017   [#50] In reply to [#49]
Goxel or magicaVoxel ?

Thanks.

Marco (mkdm)
From: Frenchy Pilou (PILOU)
1 Jun 2017   [#51] In reply to [#50]
Previous post MagicaVoxel with SketchUp , Moi! ;)

Ps Goxel is made by a French guy! I have made the French code manual! ;)
http://moiscript.weebly.com/goxel.html
here modeling Goxel ;)




(Speedy render by the free Simlab Composer Light (max 1920 * 1080) :
http://www.simlab-soft.com/3d-products/simlab-composer-lite.aspx
From: mkdm
1 Jun 2017   [#52] In reply to [#51]
Thanks a lot Pilou for the info.

Very interesting the Goxel script language manual!

Is there an English version ? (I don't speak french...)

Thanks.
From: Frenchy Pilou (PILOU)
1 Jun 2017   [#53] In reply to [#52]
Of course! ;)
https://blog.noctua-software.com/goxel-procedural.html
From: mkdm
1 Jun 2017   [#54] In reply to [#53]
Thanks a lot :)
From: chrisd (CHRIS_DORDONI)
1 Jun 2017   [#55] In reply to [#53]
Great info, thanks Frenchy

Do you ever sleep? ... seems like you are always coming up with new stuff.
From: Frenchy Pilou (PILOU)
1 Jun 2017   [#56] In reply to [#55]
Some insomiac indeed! :)
From: mkdm
1 Jun 2017   [#57]
Hi Pilou!

I don't remember if you have already reported this web app, but if not,
I think you'll find rather interesting these great 3d web app from Stéphane GINIER (https://stephaneginier.com/) :

https://stephaneginier.com/archive/editSDF/



https://stephaneginier.com/sculptgl/



See you!

Marco (mkdm)
From: Frenchy Pilou (PILOU)
2 Jun 2017   [#58] In reply to [#57]
Excellent alternative to the free Sculptris http://pixologic.com/sculptris/
From: Frenchy Pilou (PILOU)
2 Jun 2017   [#59]
About the incredible online https://stephaneginier.com/archive/editSDF/
you must press the button "Apply" for validate a primitive before call a new one!


From: mkdm
2 Jun 2017   [#60] In reply to [#59]
Hi Pilou!

Yes...I already know.

But I don't know how to export in obj format. it seems that it's available only a strange "glsl" (OpenGL) format,
and I don't know how to use it in order to import the geometry data into other software.

Do you know more ?

Thanks.

Marco (mkdm)
From: mkdm
2 Jun 2017   [#61]
Hi Pilou and everyone.

WOOOOOOOWWWW !!

Found this : https://www.shadertoy.com/

I didn't know it. it can load "glsl" Pixel Shader file generated from "https://stephaneginier.com/archive/editSDF/" !

From its About page : "Shadertoy is the first application to allow developers all over the globe to push pixels from code to screen using WebGL since 2009."

And from Stackoverflow :

"ShaderToy is a tool for writing pixel shaders."

Look at this : http://pixelshaders.com/

It seems to be very very interesting...

See you.

Marco (mkdm)

P.S. See this video article : https://www.youtube.com/watch?v=TDZMSozKZ20
From: mkdm
2 Jun 2017   [#62]
...Also this one is a very interesting article : http://area.autodesk.com/blogs/the-3ds-max-blog/introduction-to-pixel-shaders-using-glsl

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