Thanks for chiming in. I can see that if you are more into purely organic modeling and perhaps character design and sculpting, zBrush and 3DCoat will be much better.
As for me though, I feel much more comfortable having parametric objects and complete non-destructive tools at my disposal.
I'm a (product) designer, so being able to tweak a concept easily and almost infinitely makes a lot of sense, especially since you can throw in some primitives and other elements that are more less well defined (in a numeric/technical) way. You have a lot of control in C4D, and most parameters take actual measurement values. Not to mention non-destructive falloff objects (called 'fields' in R20) for even more control.
I guess it all depends on your mindset. Although I have both zBrush and 3DCoat, I never really enjoyed working in them - I find the sheer amount of tools and panels in both apps a bit overwhelming to be honest. It's why I prefer MoI to Rhino, which I happen to own as well.
I'm going to test C4D some more. I've used it quite extensively some 15+ years ago, but never really touched much thereafter, and used Modo for (mostly) rendering instead. R20 has some compelling features though, so I'm reconsidering adding it to my toolbox again.
<<< Texture support for import would be also a nice
feuture to have, but for a free app i can't complain.
@Stefan
Hello
In Magica Voxel you can Import an Image PNG 126*126 in Edit Mode so 126*126*1 inside MagicaVoxel
(only Drag&Drop : menu Import don't yet existing)
increase after import the general matrix following that you want
Larger scene area: (-1024, +1024)
Maximum matrix is : 512x512x512, 1024x512x256 or 1024x1024x128
As you can make one Multiple Drag&Drop image(s) you can have the same than above! ;)
Just find something who trim your original image in step 126*126 pixels on some png files ;)
After import image you can of course make some landform with some extrude following matrix aceptable
The OBJ export will report all this! ;)
Here after some extrude and increased the 126*126*1 matrix
yes, very bad, IMHO, because when i used a photo and made a small
picture it had false colors and only a few of them, after importing to
MagicalVoxel. But like you said, maybe there is an option for the
correct color palette import, which i have not found yet.
i figured out how to get correct colors from my previous image, in MagicaVoxel! :-)
Simply first drag and drop the image on the color palette, so that the color palette gets the
colors from your image and then drag and drop your image again in the voxel room. Not
hundert percent correct, because of 256 colors limit, but very good result for MagicaVoxel.
One more time that is magic and so simple!
I have find that i must make a little programm in Processing for make a PNG 256*1 from a palette given by a 2D Prog!
My neurons say thank you!
Do you know a trimer image who create some files automatically
say i have an image 500*500 pixels
result wished will be this and of course in PNG
Max of 126*126 wished first
I have a normal Slicer, i search an "optimisation slicer" !
I have seen that for filling containers's boat, truck, cloth triming, wood, filling package... must be existing for image :)
I have a normal Slicer, i search an "optimisation slicer" !
I have seen that for filling containers' boat, truck, cloth triming, wood, filling package... must be existing for image :)
GIMP has also a Guillotine function, but i don't know if you can slice the same way
like Photoshop, which would allow you to do exactly what you are looking for.