Any idea for transform this single obj with different materials/colors in different objects by same material/color ?
I was unlucky till now! (detailled workflow needed...)
Thx by advance!
I tought that just some explode, select by colors will be fine but...
i just purchased the IMHO awesome Cubik Studio...which allows you to do that
with different materials for colors... As you can see in my picture i exported
a divided sphere from MoI with different styles and then run it through Cubik
Studio. You then have separate objects, which you can then give a different
material in SimLab Composer, i strongly assume.You can also import textured
.obj into Cubik Studio!!!! :-)
P.S. these are then Vertex Colors... I hope SimLab Composer can import and
show vertex colors!
P.P.S. sorry, Pilou it also divides when using complex models in different
areas with more colors, so you need a Polygon Modeler, which a. can
import Vertex Colors and b. then you have to join/seprate the polygons
where the colors are, to get different materials...
It cost only under 20 € and is IMHO well worth it.
for the moment i have made hundred of tests! (with programs I have) in a tonne of format! OBJ, DAE, PLY, 3DS
Meshmixer, MeshLab, Wings3D, Blender, SketchUp, pConPlanner and the Voxel Magica, Goxel
(i don't want use Zbrush or 3DCoat because I want a free solution ! ;)
Problem is that Magica produce objects in OBJ formats following that you have made
- one files where colors must be separated in Simlab (impossible easily for the moment)
or
- multiple files (when you make separated objects) who can't be reloaded mysteriously in simLab at the good place! (and manually one by one)
For the moment best is used SketchUp (.skp) - because arborescence of Objects/ colors are reloaded in one time inside Simlab!
but you must load one by one the objects inside SketchUP before export!
An another mystery is all formats dae, 3ds arrive without colors inside SketchUp!
so the Graal for this easy thing is not yet found! :)
Maybe I miss an option inside Magica for have a "group" of "objects" who can export in one time as group(s) for arrive as arborescence inside SimLab?...
Hey, Cubik Studio stole two of my works for their homepage, without asking for permission (the man on the moon and the gamer on an island). I'm not happy about this and will contact them.
i understand, your task with Magica Voxel seems not be so easy. I for myself needed
a solution to have textured Voxels from .obj wich i can easily manipulate in Shade3D.
Later i can then bake textures from such a quad mesh for Maxwell Render.
The OBJ import is yet existing if the button itself don't exist any more on the last version!
(OBJ, vox,Xraw, qb,PNG,TGA), maybe other who knows!
Just DRAG & Drop your file on the screen !!! Excellent!
You can drag & drop during a rendering!!!
this program is realy a true gem!
Testing my Voxel workflow, to get nice quad meshes.
Export as .vox from Magica Voxel and then import into Cubik Studio.
After that export .obj and in Shade3D merge all faces and make them
quads. Then into ZBrush and UV and bake texture from Polypaint.
With this quick workflow in can render then nice Voxel forms, with
wireframe render. Image shows little girl from Magica Voxel.
I started my first voxel works in 3ds Max, around 2006 or so I guess. There was no dedicated voxel editor that I know of back then. I used the 3ds Max grid snapping and extruded faces of a tesselated cube.
Some time later I discovered a voxel editor by an independent developer, called Paint3D for Windows. I made a lot of my early voxel works using that, but I believe it doesn't exist anymore. Its website — http://paint3d.net — seems unresponsive.
The past few years I've been using MagicaVoxel. It's rapidly evolving into the ultimate voxel editor. I really like its UI, speed, smooth workflow and versatility.
Regards,
Metin
———————
visualization • pixel art • illustration • animation • 3D design — https://metinseven.nl
I like MagicaVoxel too, after exploring it's feature set and like also it's modeling
environment. The only thing i dislike is it's mesh export (no nice quads), but
for this i found my solution. Texture support for import would be also a nice
feuture to have, but for a free app i can't complain... ;-)