O.k. according to a Twitter post, i can drag and drop an .obj file or image
to the canvas, but the resolution is then for the .obj much smaller than
how i did it with the converters...
So the best worflow is import OBJ to Magica Voxel (very speedy) then use the Simlab Lite for a more elaborated rendering!
(because the Simlab Voxelisation directly (some posts above) is some painful - i discourage that! )
MeshMixer or Rocket3F MeshLab or your favorite 3D Package for the OBJ repair...
I just thought to mention that ZBrush can also convert meshes to a voxelized representation.
Use Tool ➔ Subtool ➔ Remesh All, or Tool ➔ Unified Skin to voxelize meshes. Turn down Polish / Smooth to 0. Remesh All has more options, and creates a new subtool, while Unified Skin creates a new tool you have to activate.
thanks for the tip with ZBrush. I just converted the dog asset and do with it something in MoI.
It takes a while until it is finished, but i hope the end result will look nice.
here is something funny... The first time i use the word penis, in combination with 3D. The penis
gives me non-manifold geometry in my dog model, which i'm currently working on. So i have
to make a female dog... :-D
Any idea for transform this single obj with different materials/colors in different objects by same material/color ?
I was unlucky till now! (detailled workflow needed...)
Thx by advance!
I tought that just some explode, select by colors will be fine but...
i just purchased the IMHO awesome Cubik Studio...which allows you to do that
with different materials for colors... As you can see in my picture i exported
a divided sphere from MoI with different styles and then run it through Cubik
Studio. You then have separate objects, which you can then give a different
material in SimLab Composer, i strongly assume.You can also import textured
.obj into Cubik Studio!!!! :-)
P.S. these are then Vertex Colors... I hope SimLab Composer can import and
show vertex colors!
P.P.S. sorry, Pilou it also divides when using complex models in different
areas with more colors, so you need a Polygon Modeler, which a. can
import Vertex Colors and b. then you have to join/seprate the polygons
where the colors are, to get different materials...
It cost only under 20 € and is IMHO well worth it.