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Full Version: Funny thing at the opposite of Moi ;)

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From: Frenchy Pilou (PILOU)
1 Sep 2018   [#337] In reply to [#336]
Seems yes for Magica Voxel :)
But I don't very well understand that you want to do in finality ?


From: amur (STEFAN)
1 Sep 2018   [#338]
The idea is that you can take any .obj convert it and load into Magical Voxel,
so that you don't have to model it in there... :-) Or to simply voxelize and
color a converted .obj file.

Regards
Stefan
From: Frenchy Pilou (PILOU)
1 Sep 2018   [#339] In reply to [#338]
But you can import an OBJ File directly inside Magica Voxel!
:)


From: amur (STEFAN)
1 Sep 2018   [#340]
I don't have this import button, hence that's why i wrote about the converters.

I downloaded version 0.99 and i can not see this in the Mac vers.... :-(

Regards
Stefan
From: amur (STEFAN)
1 Sep 2018   [#341]
O.k. according to a Twitter post, i can drag and drop an .obj file or image
to the canvas, but the resolution is then for the .obj much smaller than
how i did it with the converters...

Regards
Stefan
From: Frenchy Pilou (PILOU)
1 Sep 2018   [#342]
Mac users are always unlucky! :)


after direct import inside Magica Voxel (some speedy little paint for example and Cylinder as "modules" )



From: Frenchy Pilou (PILOU)
1 Sep 2018   [#343]
So the best worflow is import OBJ to Magica Voxel (very speedy) then use the Simlab Lite for a more elaborated rendering!
(because the Simlab Voxelisation directly (some posts above) is some painful - i discourage that! )

MeshMixer or Rocket3F MeshLab or your favorite 3D Package for the OBJ repair...
From: Metin Seven (METINSEVEN)
1 Sep 2018   [#344]
I just thought to mention that ZBrush can also convert meshes to a voxelized representation.



Use Tool ➔ Subtool ➔ Remesh All, or Tool ➔ Unified Skin to voxelize meshes. Turn down Polish / Smooth to 0. Remesh All has more options, and creates a new subtool, while Unified Skin creates a new tool you have to activate.

Image Attachments:
c7e242488e98d413926fef7776f40d68.png 


From: Frenchy Pilou (PILOU)
1 Sep 2018   [#345] In reply to [#344]
Yes but it's not the same price! :)

Blender is also a challenger! :)


From: Metin Seven (METINSEVEN)
1 Sep 2018   [#346] In reply to [#345]
Yes, I almost forgot. You can simply use the Remesh modifier in Blender as well. :)
From: Frenchy Pilou (PILOU)
1 Sep 2018   [#347]
Seems OBJ format Magica Voxel keep color painted inside at the exportation
but these colors are not affectable separatly in a render Engine!

here the file created at the exportation without background obj +mlt+png (of Magica Palett colors - not background)

must create a file with separated colors - for address some different materials : any idea ?
I miss some inspiration now! :)

http://moiscript.weebly.com/uploads/3/9/3/8/3938813/bul.zip

here inside SimLab

From: amur (STEFAN)
2 Sep 2018   [#348]
Hi Metin,

thanks for the tip with ZBrush. I just converted the dog asset and do with it something in MoI.
It takes a while until it is finished, but i hope the end result will look nice.

Regards
Stefan
From: amur (STEFAN)
2 Sep 2018   [#349]
Hi all,

here is something funny... The first time i use the word penis, in combination with 3D. The penis
gives me non-manifold geometry in my dog model, which i'm currently working on. So i have
to make a female dog... :-D

Bildschirmfoto_2018-09-02_um_12.15.09
photo hosting

Regards
Stefan
From: Frenchy Pilou (PILOU)
2 Sep 2018   [#350] In reply to [#349]
Very conceptual! :)
From: amur (STEFAN)
2 Sep 2018   [#351]
Thank you Pilou! :-)

and here is the final model. Renderings will follow on a later date.

Bildschirmfoto_2018-09-02_um_17.27.33

Regards
Stefan
From: amur (STEFAN)
2 Sep 2018   [#352]
...and a rendering. Hope you like!

image

Regards
Stefan
From: Frenchy Pilou (PILOU)
2 Sep 2018   [#353] In reply to [#352]
Remember animal wood building!
(here mechanical)

For the little story : all the animation, modeling etc is made with ArchiCad + GDL language! (not by me! )

From: mkdm
2 Sep 2018   [#354] In reply to [#352]
Very nice Stefan! Very nice :)
From: Frenchy Pilou (PILOU)
2 Sep 2018   [#355]
Any idea for transform this single obj with different materials/colors in different objects by same material/color ?
I was unlucky till now! (detailled workflow needed...)
Thx by advance!
I tought that just some explode, select by colors will be fine but...

http://moiscript.weebly.com/uploads/3/9/3/8/3938813/bul.zip (without wavy background)




From: Frenchy Pilou (PILOU)
3 Sep 2018   [#356]
About problem above

Edit: resolved : I can make that with the last version of MagicaVoxel before export! :) 0.99.1

make different group by selected colors but maybe I spoke too quickly! :)

PS Seems Last version of Magica has no more Import OBJ : so keep the 0.98 ;)

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