Thanks for sharing. The guy who created Hard Ops works with me on the Alamo project and has been trying to get me to use it for some time. It's quite powerful. I want to get the basics out of the way first.
Here's helped me with Blender and I've helped him with Moi3d.
maybe interesting for you... It is possible to load .obj meshes into MagicalVoxel,
when converting .obj to .off and then use these two converters* from here:
or even if you want only render you have the free Simlab Composer Lite (works with any 3D format files! :)
who has a Voxel function! :) (Maxi 1920*1040) (you can only save in proprietary format! )
The idea is that you can take any .obj convert it and load into Magical Voxel,
so that you don't have to model it in there... :-) Or to simply voxelize and
color a converted .obj file.
O.k. according to a Twitter post, i can drag and drop an .obj file or image
to the canvas, but the resolution is then for the .obj much smaller than
how i did it with the converters...
So the best worflow is import OBJ to Magica Voxel (very speedy) then use the Simlab Lite for a more elaborated rendering!
(because the Simlab Voxelisation directly (some posts above) is some painful - i discourage that! )
MeshMixer or Rocket3F MeshLab or your favorite 3D Package for the OBJ repair...
I just thought to mention that ZBrush can also convert meshes to a voxelized representation.
Use Tool ➔ Subtool ➔ Remesh All, or Tool ➔ Unified Skin to voxelize meshes. Turn down Polish / Smooth to 0. Remesh All has more options, and creates a new subtool, while Unified Skin creates a new tool you have to activate.