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Full Version: Funny thing at the opposite of Moi ;)

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From: mkdm
23 Jul 2018   [#316] In reply to [#315]
Hello Pilou!

You know how I feel about Blender.
The more you use it, the more you love it :)

Waiting the upcoming 2.8 with Evee realtime render engine.
I expect big things with my Gtx 1080 Ti!!
From: Frenchy Pilou (PILOU)
24 Jul 2018   [#317]
For Sketchup users...

From: Frenchy Pilou (PILOU)
27 Jul 2018   [#318]
etc...






From: mkdm
27 Jul 2018   [#319] In reply to [#318]
Very useful this new series from Chipp!!
I joined his YouTube channel ;)

Blender is a wonderful tool!
From: chippwalters
27 Jul 2018   [#320]
Holy smokes! This Blender addon (Mesh Machine) video is the closest thing to NURBS with Polys.



And check out this one-- not only is interesting watching the form create, but then watching it deconstruct at the end!



Blender continues to amaze..
From: Metin Seven (METINSEVEN)
31 Jul 2018   [#321] In reply to [#320]
Hi Chipp,

Blender offers more interesting hard-surface add-ons (some free, some paid but very affordable). Here are a few, from the top of my head:


Boxcutter & Hardops:




Fast Carve:




Carver MT (ships along with Blender, you just need to activate the add-on):




Combined with (auto-)retopology in 3D-Coat or ZBrush, the possibilities are virtually endless.
From: mkdm
31 Jul 2018   [#322] In reply to [#321]
Great stuff Chipp!!

...but (for me) as long as I can..I think that the best and easiest way to create hard-surface things is with Moi.
Its Nurbs modelling tools are so powerful for that kind of stuff.

Anyway...As you said in one of your latest tutorial on your YouTube channel (that I'm following), Blender has a very bright future. Great product!
From: Frenchy Pilou (PILOU)
31 Jul 2018   [#323]
New version of 3D Coat : 4.8.20 ! ;)

Old Video!


From: mkdm
31 Jul 2018   [#324] In reply to [#323]
3D-Coat is a piece of cake! :)
Only 6 years ago it would have been impossible to have a product like that (and under 400USD!!!)
From: chippwalters
31 Jul 2018   [#325] In reply to [#321]
Hi Metin,

Thanks for sharing. The guy who created Hard Ops works with me on the Alamo project and has been trying to get me to use it for some time. It's quite powerful. I want to get the basics out of the way first.

Here's helped me with Blender and I've helped him with Moi3d.
From: Metin Seven (METINSEVEN)
7 Aug 2018   [#326] In reply to [#325]
Sounds good, Chipp. Good luck exploring Blender, I love it.
From: mkdm
13 Aug 2018   [#327]
Hello everyone!

Check it out...

BLENDER 2.8 OVERVIEW - Eevee, Grease Pencil, Matcaps & More
https://youtu.be/fh29-ZgOLxY
From: chippwalters
13 Aug 2018   [#328] In reply to [#327]
Thanks Marco for sharing :-)
From: mkdm
15 Aug 2018   [#329]
Hello everyone!

Another great "inside" for the amazing upcoming version 2.8 of Blender!

https://youtu.be/7jxii_T2Gcw
From: Frenchy Pilou (PILOU)
21 Aug 2018   [#330]
Meshroom: Photogrammetry Open Source

https://alicevision.github.io/#meshroom


From: Frenchy Pilou (PILOU)
23 Aug 2018   [#331]
before the direct Brain connection! :)


From: Frenchy Pilou (PILOU)
29 Aug 2018   [#332]
Manchu (Philippe Bouchet)

A big blog!
http://manchu-sf.blogspot.com/





a fan of Chris Foss of course! ;)

From: Frenchy Pilou (PILOU)
29 Aug 2018   [#333]
Visions of the future (5 parts)


From: amur (STEFAN)
31 Aug 2018   [#334]
Hi Pilou and all,

maybe interesting for you... It is possible to load .obj meshes into MagicalVoxel,
when converting .obj to .off and then use these two converters* from here:

http://dgtal.org/doc/tools/nightly/converters.html#converters

first run the .off file through mesh2vol and then through vol2vox.

However, in order to use these converters you need to compile the DGtal
library and also the DGtalTools.

Bildschirmfoto_2018-09-01_um_01.25.45

Regards
Stefan
From: Frenchy Pilou (PILOU)
31 Aug 2018   [#335] In reply to [#334]
it's not more easy with Goxel?
http://guillaumechereau.github.io/goxel/

Magicavoxel-->Goxel

or even if you want only render you have the free Simlab Composer Lite (works with any 3D format files! :)
who has a Voxel function! :) (Maxi 1920*1040) (you can only save in proprietary format! )


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