I don't know if this pocket version has already received the same updtae 4.1 of the iPad version.
Anyway, I use only the iPad version but for what I've seen so far and what I've read here and there also the Pocket version is a killer App.
Consider that many people (including me) bought the iPad Pro almost exclusively to run this magical App (Procreate).
Maybe this can sound a little bit extreme but if you had the chance to use Procreate at least for some minutes you can understand :)
No. It works exclusively on mobile devices, iPad/iPad Pro/iPhone.
And it's better this way because Procrete's guys were able to create the most optimised code, leveraging on Metal API of iOS instead of the poor OpenGL.
Just for test: a simple plan + hard normal map for give simulate forms to waves and you can see clouds under! ;)
You can save a Material PBR! (+ maps)
Right Click on the palett of a SU materiel "used in the Model" !!! Save as
That create an .skm matrerial file that you put on the PBR folder :)
Rename a .skm file in .zip, Unzip it and you will refind all images!
Another trick for refund all SketchUp Images texture of a model
Export 3D .kmz
rename .zip, unzip, you have all image textures in a folder (only default they are rename texture, texture_0 etc...
it's not so bad! :)
...but (for me) as long as I can..I think that the best and easiest way to create hard-surface things is with Moi.
Its Nurbs modelling tools are so powerful for that kind of stuff.
Anyway...As you said in one of your latest tutorial on your YouTube channel (that I'm following), Blender has a very bright future. Great product!