Go there : https://github.com/ksons/gltf-blender-importer
and install it inside Blender (allways a nightmare to ...navigate in menus for install Addon but... :)
You can now import your glTF/ GLB
and make any what you want with it! :)
So Vectary (free) --> Blender (free) --> Moi3D :)
glTF/ GLB --> OBJ --> with _ImportOBj by Max Smirnov --> 3DM :)
I don't know if this pocket version has already received the same updtae 4.1 of the iPad version.
Anyway, I use only the iPad version but for what I've seen so far and what I've read here and there also the Pocket version is a killer App.
Consider that many people (including me) bought the iPad Pro almost exclusively to run this magical App (Procreate).
Maybe this can sound a little bit extreme but if you had the chance to use Procreate at least for some minutes you can understand :)
No. It works exclusively on mobile devices, iPad/iPad Pro/iPhone.
And it's better this way because Procrete's guys were able to create the most optimised code, leveraging on Metal API of iOS instead of the poor OpenGL.
Just for test: a simple plan + hard normal map for give simulate forms to waves and you can see clouds under! ;)
You can save a Material PBR! (+ maps)
Right Click on the palett of a SU materiel "used in the Model" !!! Save as
That create an .skm matrerial file that you put on the PBR folder :)
Rename a .skm file in .zip, Unzip it and you will refind all images!
Another trick for refund all SketchUp Images texture of a model
Export 3D .kmz
rename .zip, unzip, you have all image textures in a folder (only default they are rename texture, texture_0 etc...
it's not so bad! :)