I ask to you because you're the "SimLab" expert :)
With the "Lite" version how I can export the rendered image to 1920x1080 png without background ?
And when I click "Render to File" Simlab ask me to activate a trial license.
As you can see in this image the image resolution is not 1920x1080 and if I press the "Camera" button at bottom right the image is save with the background,
but I would like to save it without background.
Simlab Composer Light - Lite (free)
menu Render / Exit Parameter any size till 1920 * 1080
menu Render / Environnement parameters = you choose any backgrounds !)
And you can of course change all parameter if you want more advance things! :)
If you explore the Menu Background you have to choose a unic color !
So ;) Sorry it's French version but...
And for have your 1920 * 1080 you must pass by the Render Menu!
in fact I believe you can have any size that gives 2 073 600 maxi (pixel) = 1920 *1080 !
If you take the "Default background" of my first image above you will obtain a pure white Background!
white
And if you start with an empty scene you will have only object imported rendered + white background! = easy for clipping! ;)
So
1) The "Lite" version is not good for me. 1920x1080 is too small. I need "print" resolution (at least A3 300 dpi 3508 pixels x 4961)
2) I'm evaluating the "Pro" version.
During the next days I will test it.
But for sure one thing that is not very good for me is that SimLab is CPU bound while some times ago I've invested my money in a powerful Gtx 1080 Ti,
and I've not invested in a multicore CPU. I have a good i7-7700K.
Actually I already have Thea Render, a blazing fast CPU+GPU rendering engine.
I need a rendering engine that should allow me to use this particular superspeed workflow for rendering of 3D concept models :
I don't want to waste my time in Retopo/UV/Texturing.
I need a rendering engine that should take the exported obj models with mid/high poly count and simply applying premade materials over them and render in one shot.
With Thea Render I can already do this thing with good results.
I want to see if the rendering quality of SimLab with that particular workflow is sufficient for me.
If so, I will accept its "slowness" of CPU bound and I will get a "Pro" license.
Hi Marco
What kind of rendering do you want?
Personally, I use keyshot for my renderings of objects, bottles or packaging.
I have tested Simlab Composer 8, and I find the rendering to be quite correct. But nothing replaces the professional rendering of keyshot.
That's my humble opinion.
@You : "...What kind of rendering do you want?..."
First of all I have to say that KayShot is too much expensive for me and also it's CPU bound.
With that said...
As I said in my previous message I need to perform a particular workflow.
I don't want to waste my time in Retopo/UV/Texturing. These tasks takes too much time for doing "quick" concept rendering.
I need a render engine the that can take the "raw" obj files mid/high poly ocunt exposrted from Moi and/or 3DCoat or other packages
and applying over them premade materials that shoud give good rendering results even if the model has no UV.
All depends on this particular point : giving good rendering results with "raw" objects without any UV map.
For example the rendering engine should not create strange and bad seems or stretch too much the material applied over the objects.
I'm already using other two redner engine for this particular task :
1) Thea Render. It has the main advantage of ultrafast GPU+CPU calculation.
It also offers good rendering quality even with NO Uvmapped objects.
2) 3D-Coat : Some of you already knows how I use 3D-Coat.
I import in 3D-Coat the "raw" objs and I "voxelize" he objects using a very high poly count.
Then I apply "shaders" to the voxels and perform the rendering using the built-in internal 3D-Coat render engine.
No photorealism here and rather simple materials, but very very fast workflow. The fastest possible workflow on a PC.
OK.
With that said, now I want to see how SimLap Pro can deal with NO Uv-mapped objs and what is the rendering quality using its premade material databse.
If the results will have a good rendering quality I could even get rid of the fact that it's CPU bound, and get 1 Pro license.