MoI discussion forum
MoI discussion forum

Full Version: mesh edges not aligned when exporting (Closed)

Show messages:  1-19  …  60-79  80-99  100-119  120-123

From: Michael Gibson
7 Dec 2010   [#120] In reply to [#117]
And just to clarify:

> Even Michael stated earlier that it is not possible to output without tris.

This is not accurate as a blanket statement. For example the block model posted earlier in this thread can be output without any triangles, here it is again:




If your model actually has a triangular plane in it, then it will naturally generate a triangle in the polygon output there as well, since a triangle is the best kind of polygon to fit on a triangular trimming boundary.

- Michael

Image Attachments:
block_no_triangles.jpg 


From: Michael Gibson
7 Dec 2010   [#121] In reply to [#113]
Hi Steve,

> I do not turn around to a customer and tell them
> "you really dont need that" and send them a model
> with n-gons/tris, then say, well it renders perfectly.

But guess what - it is actually true that your customer does not really need that at all.

They are not gaining anything by having you spend a ton of time trying to reconstruct the model, and in many cases it will take you an enormous amount of time to make something that renders with no glitches in it. Meanwhile the original model just exported directly from MoI already renders a perfect result with no glitches. It's far more likely that all your extra work will actually introduce artifacts and since rendering the original model is completely glitch free already there is no chance that you are actually going to be improving the model.

So you're doing a bunch of work for potentially worse results. The best case scenario is that you're doing a bunch of work for the same result. Either one of these is a big waste of time and is fairly ridiculous.

Maybe you need to find some way to educate your customers better so that you don't have to do a lot of work for no purpose at all.

Your situation is fairly unusual because for most people doing a lot of work for no actual gain is a nonsensical thing to pursue.

- Michael
From: Michael Gibson
7 Dec 2010   [#122] In reply to [#118]
Hi Steve,

> Well my last post.

> This is a section of that model.

> Render of vertex normals

> Render of smoothing.


Looks pretty good! It's hard to tell in detail though with only looking at a single view angle, reflection imperfections are easier to notice when moving the model around some.

But anyway, great job doing a bunch of work to get the exact same rendered result as before.

For most people though doing a bunch of work to get the same result is completely pointless.

- Michael
From: Michael Gibson
7 Dec 2010   [#123]
And really this thread has become pointless as well, I'll close it so that nobody has to waste their time on it anymore.

- Michael

Show messages:  1-19  …  60-79  80-99  100-119  120-123