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From: NightCabbage
Hi Michael
Oh, no - I meant that only the locked object would be partially transparent - all non-locked objects would be normal.
So because these partially transparent objects are locked, you can't select them anyway, so no mistakes could be made.
Also,, because they're only partially transparent, you can still seem them - it's just that you can also see other objects hiding behind them.
(unless I'm forgetting something?)
From: Michael Gibson
Hi NightCabbage, yes all of that make sense - the problem that I was describing would be what would happen if locked objects did not have transparency.
So the transparency part of what you were describing is a key thing.
Unfortunately it's not necessarily going to be a completely easy thing to add in support for object transparency, in addition to the work to just make the display work it may possibly open up various other issues.
For example if you have a non-locked object but it is set to be transparent, does that mean that selection should go through it and only hit opaque non-locked objects?
There will be various stuff like that which will need to be considered...
- Michael
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