MoI discussion forum
MoI discussion forum

Full Version: RenderGin public beta released (formerly Augenblick)

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From: Numenus
3 Sep 2010   [#15] In reply to [#14]
Thanks for the info. In the meanwhile I could reproduce the error (in a VM) that RenderGin will not start on the very first start on a machine... I still wonder what that could be, though I have or licensing system under suspicion.

Please keep me posted about your expiriences/ideas how to impreove/extend. You can also send us a mail directly (info@numenus.de)

Best,

Oliver
From: SteveMacc (STEVEH)
3 Sep 2010   [#16]
I have sent you the installation ID. Running win 7 64 bit.
From: SteveMacc (STEVEH)
4 Sep 2010   [#17] In reply to [#16]
I've got the unlock code - thanks.

First impressions are that it is quite slow opening Nurbs files from MoI. It goes fast at first then crawls along from about 80% - is this where it's calculating the trim surfaces?

Also, all solids seem to broken down into individual surfaces, making it hard to find and texture parts of a model.

The texture library seems to cause a high number of crashes.
From: Numenus
5 Sep 2010   [#18] In reply to [#17]
Hi,

we are using the OpenNURBS library for importing and nearly 95% of the computation time is spent in the library rather than in our code - so there is not so much we can do about the import speed. However, if MoI is using OPenNURBS as well and is faster in opening, then we might be doing something redundant and there is a chance it gets faster in the future :)

How exactly can you crash the library? Is there a way to reproduce it?
From: SteveMacc (STEVEH)
6 Sep 2010   [#19] In reply to [#18]
Yes, by clicking more than once in the materials library.
From: NightCabbage
6 Sep 2010   [#20]
LOL

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