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Full Version: From a Rhino USB stick tutorial

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From: BurrMan
19 Aug 2010   [#4] In reply to [#2]
"""""""I think there's a portable version of Moi"""""""""""

No version. The normal MoI install is a self contained installation. You just need to copy your installation folder to the usb stick and you're off to the races. You just need to get 2 files to put in the folder with it. The license key and the ini file.

http://moi3d.com/forum/index.php?webtag=MOI&msg=1284.40
From: Marc (TELLIER)
19 Aug 2010   [#5]
Oh! so he DO exist! :-)
From: Michael Gibson
19 Aug 2010   [#6] In reply to [#1]
Looks good Phr0stByte!

There are probably quite a few Rhino tutorials that you will be able to follow along with MoI. Everything is not exactly the same but the overall general modeling strategy that the tutorial is using should be helpful.

- Michael
From: Michael Gibson
19 Aug 2010   [#7] In reply to [#4]
Hi Burr,

> You just need to get 2 files to put in the folder with it.
> The license key and the ini file.

Yup! Just one note - if you have a v2 upgrade version then you'll want to actually copy 3 files - the moi.ini file for your settings, and then both the v1 and v2 license key files (moi_v1_license.key and moi_v2_license.key).

Then you are all set up to just run moi.exe directly off of the USB key, and it will find those license key files and not prompt you for them.

- Michael
From: Phr0stByte
29 Aug 2010   [#8]
Just wanted to post a couple renders from Octane of this model. Always good to see a little more than a screen-shot.



Image Attachments:
USB_stick_1.jpg  USB_stick_2.jpg 


From: PaQ
29 Aug 2010   [#9] In reply to [#8]
Looks like there are still normal rendering problems with Octane ?
From: Phr0stByte
29 Aug 2010   [#10]
Not quite certain there, as I need to bring the model into Maya to do texture mapping. The problem might come in there, but Octane is still quirky, as it renders quite fine in MR. Notice also on the metal part of the USB, there are supposed to a square hole on either side. They are there on the model, but not in the Octane render.

Anyone currently working a MoI > Maya > Octane pipeline, export methods/details would be much appreciated.
From: Phil (PHILBO)
29 Aug 2010   [#11] In reply to [#10]
Can you post the file so that I can have a look?
From: Phr0stByte
29 Aug 2010   [#12] In reply to [#11]
Any help would be appreciated - here is the file:

Attachments:
USB_stick.3dm.zip


From: Marc (TELLIER)
30 Aug 2010   [#13]
Yeah, maybe it's maya that discard the normal information when UVmapping?

Maybe testing a direct Moi export in Octane.

I also remember having these kinds of issues with ngons in Octane.

Marc
From: Phil (PHILBO)
31 Aug 2010   [#14] In reply to [#13]
Thanks for posting the file. I'll have a look tonight.
From: Phil (PHILBO)
31 Aug 2010   [#15]
I exported this straight from MOI and right into Octane without using any additional software. Rendered for 2 minutes using Path Tracing. I think that something happened when it was re-exported from Maya. I just assigned a bunch of styles for the various parts and adjusted them in Octane.


Image Attachments:
USB_Stick_OctaneRender_PJB.png 


From: Phil (PHILBO)
31 Aug 2010   [#16]
Here's a 23 second Direct Lighting render




Image Attachments:
USB_Stick_OctaneRender_DirectLighting_PJB.png 


From: Frenchy Pilou (PILOU)
31 Aug 2010   [#17] In reply to [#16]
What a selective DOf :)
From: Michael Gibson
31 Aug 2010   [#18] In reply to [#10]
Hi Phr0stByte, also one other note - when you export out from MoI for later import into Octane make sure you un-check the option for "Weld vertices along edges" on the meshing options dialog.

That may have been the initial problem.

The other thing to look for with Maya is if there is some option to enable to write vertex normals into the OBJ file. If that was disabled for some reason in the Maya export, that could also cause those kinds of shading problems.

- Michael
From: Phr0stByte
1 Sep 2010   [#19]
Yes, I don't think the problem is not MoI, and I am sure Something is happening with the export from Maya (2009). I will have to investigate further over at the Octane forum (as I said before, it renders fine in mental ray). Octane is just very picky about things. I was looking at the section where they have screenshots of all the different 3d apps export settings, but no Maya (am I an odd-ball using Maya? How dare I?). Anyway, off to continue my hunt for an answer/solution. Nice renders PHILBO!
From: Phil (PHILBO)
1 Sep 2010   [#20] In reply to [#19]
It is recommended that you use the Maya plug-in instead of manually exporting. This will also give you access to Animation functions as well. You can then post specific questions on the plug-in in the Maya section of the Plug-In Discussion / Support section of the Customer Forums at www.refractivesoftware.com/forum/.
From: Phr0stByte
1 Sep 2010   [#21] In reply to [#20]
I will give the exporter a try. I was hesitating on that because I am on Linux, and the exporters don't always work correctly. I will also play with exporting FBX from MoI. I need Maya for texturing. I only have a license for MoI v1, and I am thinking very hard if $100 is worth v2 for "styles" and the other newer functions.
From: Phil (PHILBO)
1 Sep 2010   [#22] In reply to [#21]
I tried to just use 1.0 after using the Beta V2.0 for so long. I couldn't hack it and had to pony up the $100 for the upgrade.

If things don't work out on the Linux side of things, please post it to the forums so they can get resolved.
From: Phr0stByte
3 Sep 2010   [#23]
Just sprang for the v2 upgrade license. MoI puts real fast wheels on my production time and Michael deserves it (if not more - the price is WAY reasonable).

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