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Full Version: Rhino & MoI Render Mesh Problems

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From: jbshorty
18 Aug 2010   [#5]
In Rhino- when pulling points, the render mesh does not update on the fly. You can force an update using the command RefreshShade. Also you can split creases in Rhino using the command DivideAlongCreases. Then copy/paste to Moi will have no issues...
From: Michael Gibson
18 Aug 2010   [#6] In reply to [#4]
Hi Danny, yeah that's another way to fix it - because it's a repeating pattern you can just throw out the bad pieces and copy some of the good parts over.

But I just wanted to describe what was going wrong with it - those bad pieces are getting created because of the original surface being a large surface that has internal creases in it, and it seems to be running into a bug in the surface splitter.

- Michael
From: DannyT (DANTAS)
18 Aug 2010   [#7] In reply to [#6]
OK, understood. Thanks for the clarification

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From: Colin
18 Aug 2010   [#8] In reply to [#3]
Hi Michael,

Thanks for those explanations, I'll let my friend know.

regards Colin

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