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Full Version: Basic Free Render?

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From: Michael Gibson
13 Aug 2010   [#11] In reply to [#10]
Hi NightCabbage, well Modo does has a kind of more sophisticated renderer than Carrara, so if for example you are going to be producing renderings professionally and need to do them on a tight schedule so that things like quick render speed is very important, then that could be a good investment.

However, if you're not going to be producing renderings on some kind of deadline or tight timetable, then I don't see why you wouldn't want to try Carrara 7 first, it does have a lot of capabilities so you can produce nice quality renderings with it.

But I guess in order to answer your question more fully you would need to give some more information about what you are going to be doing with these renderings.

For example, are you producing product brochures? Or are you doing animations? Or do you possibly just want to do some creative visualization?

Anyway, the more information about what your particular goals are would definitely help for giving advice.

For example if you are going to be working on producing a feature film, the advice of what renderer you will want to work with would be different than if you want to make some simple stills.

- Michael
From: Michael Gibson
13 Aug 2010   [#12] In reply to [#10]
Wait, I think I remember now that you're trying to produce some pretty simple rendered tiles for a game?

If you only have pretty simple needs I'd think that you would want to stick with Carrara 7 Pro, or at least give it a deeper try to see if it will work for you.

It sounded like you were already testing it though - is there any particular reason why you are not able to use it, like is it missing some particular feature that you need?

- Michael
From: BurrMan
13 Aug 2010   [#13] In reply to [#10]
Just baught a copy of 7 pro in current 3DArtist for my brother to feel.

Best thing to start with is go nto the presets on startup and choose a lighting scene. Like "3 point", then just delete the rocks and place your object and shade it.
From: Michael Gibson
13 Aug 2010   [#14] In reply to [#13]
Hi Burr,

> then just delete the rocks

It comes with automatic rocks?

- Michael
From: DannyT (DANTAS)
13 Aug 2010   [#15] In reply to [#14]
Yes Michael, rocks and trumpets,bottles, glass balls, even a fully furnished room, that's what you get with a preset in Carrara, sometimes it's annoying, I guess it shows how the lighting will look with objects in place.

-
From: NightCabbage
13 Aug 2010   [#16]
Yes, it's a bit of a funny package - more of a hobbyist package, from what I can tell?

Whereas the main competitors for the professional market are:

Modo
3ds Max
Cinema 4D
(and Maya I guess)

Is that about right?
From: Michael Gibson
13 Aug 2010   [#17] In reply to [#15]
> I guess it shows how the lighting will look with objects in place.

Well, rocks are an interesting choice for displaying lighting... :)

Does it have some way to save your own presets so if you find a good setup you could save it off to have a rockless preset scene?

Not a big deal, just seems curious.

- Michael
From: Michael Gibson
13 Aug 2010   [#18] In reply to [#16]
> Modo
> 3ds Max
> Cinema 4D
> (and Maya I guess)

I suppose you might find LightWave and Softimage listed along with these pretty often.
From: BurrMan
13 Aug 2010   [#19] In reply to [#18]
Hi Michael,
Well, maybe "Rocks" was a poor choice..."Objects" is more like it. This is a "3 point lighting" scene.



It comes with a bunch of prests for different things.



This is the room Danny was mentioning.



This is that same room in model view.



Note there is only one light outside of the entire model.

Remember that Carrara also is handling atmospheric data as well as lights. We have seen impressive work from Grendel using Carrara. I think it is a powerful render app along with the others. I think the thing that drops it off the others is it's lack of development, not it's ability or a "hobby app".

"""""Can you save your own presets"""""""

Yes, all this stuff is just a saved carrara file. Set up your own lighting scene and render settings you like and save the file. They have a browser thing where you can put scenes, objects/content etc.... I could open the "3 point lighting" rock scene, delete tyhe rocks and save it as "moi object test scene".

FOr a beginner, it's good to load a preset scene thats close to your idea, then delete the preset content and place your own in it for render. If you dont have experience in setting things like atmospheres with your lighting and "shaders" (materials, colors, textures) then it's hard to get something looking as you want.

Like for that room render, you could take max3d's waspbot, set it on the table and dolly the camera around and get a good render from all areas that appears the bot is in the room...
From: WillBellJr
16 Aug 2010   [#20]
When I first learned of Carrara (v5 at the time) I started a whole big thread over at CGTalk about it perhaps being a (better) replacement for e-on's Vue.

There aren't many other mainstream 3D animation packages that also let you add / edit environments for your scenes and models without plugins or addons.


The fact you can create mountains, trees, patches of water & grass etc., right in the app makes Carrara an excellent choice IMO. Also it contains true polygon modeling which Vue does not, so I felt is had an advantage over Vue at the time I bought in.

Of course Vue has way more atmospheric simulation stuff than Carrara but you also have to deal with doggie slow renders.

Carrara's presets are a quick way to get a scene setup where you can plop in your model(s) and render or begin animating.

The Logo scenes are really good for quickly getting that HDR / Sunlight lighting look that a lot of folks use now to show off their models - just replace the default scene object(s) with your own and reap the time savings of a pre-made lighting setup...

-Will
From: BurrMan
16 Aug 2010   [#21] In reply to [#20]
A guy in another forum asked if Carrara could do good work. ANother user responded with this video. I thought it was pretty good...


From: -ash-
16 Aug 2010   [#22] In reply to [#21]
Carrara has a very capable renderer. If you get hold of it I highly recommend checking out the Digital Carver's Guild plugins, very reasonable price and really make a difference:

http://www.digitalcarversguild.com/

An awful lot can be done without texture maps too. All the below examples use procedural shaders for pretty much everything (exceptions are the moon and the leaves in the canyon).







Image Attachments:
Look Ma - dinner!.jpg  Rocky Canyon - final small.jpg  rustybolter 2.jpg  web-dawn.jpg 


From: unclecharlie
23 Aug 2010   [#23]
I know you've said you don't like Blender but you should put the time in to learn the interface. It is very powerful once you learn the hot-keys.

This is almost ancient history but this video is a good introduction to moving from Moi to Blender to Luxrender:

http://www.vimeo.com/4810249 He is moving too fast but you can see that it doesn't take that many steps to get to a workable render.

The biggest problem with that video now is that Blender has moved to 2.5 beta and the interface has changed. It is easier to learn now but that doesn't mean much to someone new.

Meanwhile Luxrender is starting to look amazing. It has been a very powerful renderer for a while but they are getting close to workable gpu rendering which is an order of magnitude faster than cpu rendering. Check out the real-time rendering in this video:

http://www.vimeo.com/14290797

Also look at this guy's animations using Blender, a physics engine and Luxrender -- http://www.youtube.com/user/Phymec

Crazy.

UncleC
From: eddi
20 Sep 2010   [#24] In reply to [#23]
hi people
here a very interesting project from Japan "vidro - global illumination renderer"
console based with gui
http://www.vidro-project.com/
ps. use google for the translation

*****************************************************************

and other with cpu+gpu, very experimental, but fast
http://www.bee-www.com/parthenon/
requires *.mbo files, converted in Metasequoia 3d
From: Frenchy Pilou (PILOU)
20 Sep 2010   [#25]
DOn't remember if I had posted this little list :)
Open Source Renderers
Angelina
Aqsis
Art of Illusion
Blender
Inyo
jrMan
lucille
Manta
MegaPOV
MiniLight
Pane
PARC
PBRT
perceptuum
Pixie
POV-Ray
Radiance
Ray of Light
RenderPark
R.I.S.E.
Sunflow
toxic
XFRT
YafRay
YACORT
WinOSi

Proprietary Renderers

Arnold
CGIStudio
Dali
Genesis Rendering Application
Hungry Cat Renderer
Igneus
Iguana
Indigo
jotero-ray
Kerkythea
lightflow
LightRay
Galileo
Metropolight
OpenRT
Parthenon
Phos
Quadrille
Radium Renderer
Redqueen
RenderBitch
Rhea
Tachyonic
Vidro
Virtualight
Wren
YASRT

losted

Now 3D
Renderlight
3delight
From: TwinSnakes
20 Sep 2010   [#26]
Okay, I stumbled across this one on the Blender forums. Mitsuba. Supports Collada and OBJ. Documentation is a little sketchy, but the OpenGL realtime preview/scene navigation is pricelss.
From: 3DKiwi
20 Sep 2010   [#27]
Personally if I was looking for a free renderer I would use something like Carrara that's been given away on various CG Magazine cover discs. You then get an easy to use 3D program to apply materials and a reasonable GI renderer.

3DKiwi
From: Frenchy Pilou (PILOU)
6 Jul 2022   [#28]
Another cool solution can be to use the new free 3DCOATPrint!
https://pilgway.com/product/3dcoatprint

You can use the few existing Shaders but also create your owns! ;) See the video folowing!
And of course mix your Moi3D objects exported with the 3dCoat objects modelized or free downloaded!
Accept NGons...for the OBJ format!



Press this key and above it for call the Render and settings - any size allowed!




From: KENMO
8 Jul 2022   [#29] In reply to [#28]
I've been using 3D Coat for close to 10 years. I'm now use 3D Coat 2022. I've not looked at their free version.
However 3D Coat requires your models be UV mapped and if they are not UV mapped, 3DC will auto map your model.

However 3DC really prefers quads for automapping. I've had issues with tris and n-gons in 3DC.

II's PBR based shaders are incredible but again require UVs.

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