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From: Colin
Hi sdwalker,
You're already able to get & use textures into MoI, here's a link for the Jewellery Forum I moderate at.
http://3dcadjewelry.com/forum/entry.php?22-Creating-My-Own-3DM-Texture-Files
HTH, Colin
From: Frenchy Pilou (PILOU)
Sorry we can't access at the link
http://3dcadjewelry.com/forum/showthread.php?9944-FREE-Texture-File&p=132674&viewfull=1#post132674
Something i don't understand
This texture can be used for curvated surfaces in MOI ?
From: Colin
Hi Pilou,
Sorry, but you'll need to join that Forum to gain access to those files.
"This texture can be used for curvated surfaces in MOI ?"
No, not directly, for that I'm using Rhino4.
regards Colin
From: Frenchy Pilou (PILOU)
thx for the info ;)
From: BurrMan
Network Continuity with surrounding surfaces.. (ok, I'm up to 3 now excluding the beer thing...:o)
From: Frenchy Pilou (PILOU)
A "load barre" advancement during the loading of a "big file"
it's more reassuring )
A "curve point" persistent against "control point" but I don't know if it's compatible with nurbs system
From: Michael Gibson
Hi Pilou, so are those your top feature requests for v3, meaning that you'd be happiest if just those features were implemented and not anything else?
For this particular thread, it would be helpful to make sure you are talking about your top priority features that you'd like to see.
- Michael
From: DannyT (DANTAS)
I don't think I officially posted my top five yet. Any order would be fine.
- Surface continuity of surrounding surfaces for as many existing surface tools in MoI.
- Strengthen Fillet including variable, put it on steroids or something.
- Basic dimensioning and annotation tools, pdf output will be fine.
- Deeper history.
- Deformation tools.
-
A disco mirror ball.
P.S. I've already mentioned a tighter tolerance switch, but that doesn't count for this post :)
Cheers
~Danny~
From: Frenchy Pilou (PILOU)
:)
my 5 five
Components replication system for big file as you know ;)
Point Curve against Control Point
Variable fillet
Zebra color checker over surface for see some wrong tension or tengency
Help messages when something wrong arrives :)
From: adamio
same as DannyT here :)
Oh if you could get a T-Splines & Ledas partnership, Ill be complete :)
From: ed17 (ED17ES)
I posted five before but then i just had a few months using MoI, now here are my new ones:
-Dimensioning and annotation
-Line types and widths and fillers
-pdf output for printing
(with that 3 above i could stop using autocad!)
-A better silhouette tool
-Deformers
In order of importance.
From: eric (ERICCLOUGH)
My 5
-Dimensioning and annotation
-Line types and widths and fillers visible on monitor as well as when printed
-pdf output for printing
-extrusion of solids without having to use boolean union to have one solid after extrusion
-shade and shadow for 3d viewing (not very important - can be done with available rendering tools)
eric
From: OSTexo
Hello,
My five requests are:
- Hidden line removal while keeping the most excellent AI export
- Filleting improvements
- Settable precision
Well, I thought I had five. I'm sure MG will come up with something that will make my tasks easier that I haven't even thought about. I'd be happy with the first one, that alone will lock in a v3 sale. Have a few larger projects coming up that will be using MoI for manual creation and the hidden line removal will save me loads of cleanup time.
From: Rudl
Would like to have a simple texteditor.
Network points after Boolean operation.
Manipulating networks with magnets, loopcuts, aereas or other possibilties.
History.
Rudl
From: binfordboy
Hello Michael
Here is my Top 5 wishlist:
1: Deformation Tools
2: Deformation Tools
3: Deformation Tools
4: Deformation Tools
5: Import & convert obj to nurbs
Have a nice day,
Michael
From: stevey3d
Hi Michael,
Heres my 5.... with a weeks experience (so may change ;))...
1. Text along a path
2. Falloffs (ala Modo)
3. Deformation tools
4. TBA
5. TBA
Thanks
Steve
From: Marc (TELLIER)
Hi Steve,
Excuse my ignorance but bu what are Falloffs or TBA?
Marc
From: BurrMan
To Be Announced (I'll tell you later)
From: stevey3d
Hi Marc,
Falloffs are modifiers use with move, rotate, etc. They affect to movement of an object. A linear falloff in modo set against a side of a rectangle for instance, allows you to move the side more at one end than the other.
Here is a link to the manual and falloff examples:
http://my.safaribooksonline.com/book/animation-and-3d/30000lti00192/working-with-the-tools/ch03lev1sec2
As said TBA (To be announced (as I have only owned Moi for a week only have only found these 3 features that I would find useful)).
:)
Steve
From: Marc (TELLIER)
Ah, I think I get it, some kind of proportional falloff or "soft selection".
It usually works on points or faces if I remember?
Marc
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