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From: Michael Gibson
Hi Luca, also you wrote:
> I attach two screenshots from the max version, obviously
> some part is not applicable (animation, ...)but something
> else can.
The second screenshot that you are showing there is simply the Max dialog for OBJ export settings.
There are some similar settings you can set for MoI's OBJ export as well, under Options > Import/Export OBJ options. The option in MoI for "Orientation" is equivalent to the "Flip YZ axis" setting in your screenshot there, and there are also settings in MoI there that are equivalent of the scale factor that you show and also disabling writing material definitions.
There are also some other settings in MoI which you can edit in the moi.ini file for some other options, like the number of decimal places to use in the numeric formatting, and whether to disable writing texture coordinates. These are not shown directly in the options dialog because they are not particularly useful for typical use of the OBJ export.
So those various option actually do exist in MoI, but in general with MoI I try to avoid slamming these kinds of dialogs that are heavily populated with rarely used things right in your face on every single OBJ export...
- Michael
From: falcon76
I understand that you already use all that can be written inside the OBJ.
One things for all can be the view (camera) position. Along with the resolution (at least with the right proportion).
Usually I prefer to choose this while modeling.
Micheal, don't get me wrong, moi already do what's needed for rendering, but when you can push a button and voila' ....
I'm becoming lazy with the age.
Anyway nothing essential, but have the possibility to write 3rd parties exporter plug-ins can open the door to enhancement in the workflow.
From: Michael Gibson
Hi Luca,
> Along with the resolution (at least with the right proportion).
> Usually I prefer to choose this while modeling.
How do you do this in MoI though - there is no setting within MoI for setting a particular screen resolution while you are modeling, it just depends on the size the viewport happens to be inside the window. That can change in various circumstances like if you maximize or resize the main window or maximize a particular view or switch to the split view...
- Michael
From: falcon76
That's why I'm writing in the feature list for V3 ;-)
I'm thinking about something similar to 3ds max "show safe frame" feature.
From: Michael Gibson
Hi Luca I see - but that would be kind of weird to have some specific rendering oriented UI feature in MoI when it was not actually used for any purpose at all within MoI itself...
I mean probably something like "show safe frame" would not get implemented in MoI until there was some basic rendering included in MoI that would also make use of it.
- Michael
Message 3628.87 was deleted
From: ed (EDDYF)
Variable filleting
Deformations
Wrap text around cylinder for engraving
Maybe some "hints" that pop up when an action fails (such as a fillet that fails). This could be turned off in preferences for the pros, but would a great asset for new users.
From: Rudy
height reliefs wrapped around a curved solid surface
Thanks Michael,
Rudy
From: sdwalker
I am a new user learning MoI for jewelry production. If MoI could do surface treatments such as textures and reliefs it would be fantastic!
From: Colin
Hi sdwalker,
You're already able to get & use textures into MoI, here's a link for the Jewellery Forum I moderate at.
http://3dcadjewelry.com/forum/entry.php?22-Creating-My-Own-3DM-Texture-Files
HTH, Colin
From: Frenchy Pilou (PILOU)
Sorry we can't access at the link
http://3dcadjewelry.com/forum/showthread.php?9944-FREE-Texture-File&p=132674&viewfull=1#post132674
Something i don't understand
This texture can be used for curvated surfaces in MOI ?
From: Colin
Hi Pilou,
Sorry, but you'll need to join that Forum to gain access to those files.
"This texture can be used for curvated surfaces in MOI ?"
No, not directly, for that I'm using Rhino4.
regards Colin
From: Frenchy Pilou (PILOU)
thx for the info ;)
From: BurrMan
Network Continuity with surrounding surfaces.. (ok, I'm up to 3 now excluding the beer thing...:o)
From: Frenchy Pilou (PILOU)
A "load barre" advancement during the loading of a "big file"
it's more reassuring )
A "curve point" persistent against "control point" but I don't know if it's compatible with nurbs system
From: Michael Gibson
Hi Pilou, so are those your top feature requests for v3, meaning that you'd be happiest if just those features were implemented and not anything else?
For this particular thread, it would be helpful to make sure you are talking about your top priority features that you'd like to see.
- Michael
From: DannyT (DANTAS)
I don't think I officially posted my top five yet. Any order would be fine.
- Surface continuity of surrounding surfaces for as many existing surface tools in MoI.
- Strengthen Fillet including variable, put it on steroids or something.
- Basic dimensioning and annotation tools, pdf output will be fine.
- Deeper history.
- Deformation tools.
-
A disco mirror ball.
P.S. I've already mentioned a tighter tolerance switch, but that doesn't count for this post :)
Cheers
~Danny~
From: Frenchy Pilou (PILOU)
:)
my 5 five
Components replication system for big file as you know ;)
Point Curve against Control Point
Variable fillet
Zebra color checker over surface for see some wrong tension or tengency
Help messages when something wrong arrives :)
From: adamio
same as DannyT here :)
Oh if you could get a T-Splines & Ledas partnership, Ill be complete :)
From: ed17 (ED17ES)
I posted five before but then i just had a few months using MoI, now here are my new ones:
-Dimensioning and annotation
-Line types and widths and fillers
-pdf output for printing
(with that 3 above i could stop using autocad!)
-A better silhouette tool
-Deformers
In order of importance.
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