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Full Version: Top 5 Features list for V3 !

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From: Michael Gibson
21 Jun 2010   [#8] In reply to [#7]
Hi Nigel,

> This isn't a major one and if no one else has asked for it
> then it's probably not an issue.

Well, others have actually asked for it too, it's just something that I don't quite understand because it kind of gives the illusion that you're doing something accurately even when you're really not if the base point that is being placed comes from some arbitrary averaged spot.

I think that it can get added into MoI anyway at some point, but maybe in a secondary extended properties dialog and not at the very top level of the main UI.

- Michael
From: FiL (FILIPPOL)
22 Jun 2010   [#9] In reply to [#4]
Hi Marco,

For V3... work in progress...

FiL

Attachments:
VenetoStrings.txt


From: OSTexo
22 Jun 2010   [#10]
Hello,

1. Hidden line removal when exporting 2D vector images. MoI is unique already in it's great vector output quality using true curves, hidden line removal is icing on the cake.

2. Grouping would be a welcome addition.

3. The other suggestions are good, filleting improvements would be good.
From: andras
22 Jun 2010   [#11]
Hello!

Ok than I start too :D (order of importance)

- Hidden Line export
(- Panelling Tool
- Finished group system)
From: SteveMacc (STEVEH)
22 Jun 2010   [#12]
As far as speeding up the viewport (level of detail), you can already do that. Just go to Options -> View and increase the Mesh Angle setting to reduce detail and speed things up.
From: PaQ
22 Jun 2010   [#13] In reply to [#12]
Cool, lots of addition !

Hi SteveMacc,

Well actually I don't have any problem with the geometry itself, looks like it's more the curve overdraw that slow down the viewport when stuff are starting to be complex.
I get something like twice the framerate speed when I temporary hide the wireframe on heavy scene.

Anyway, I know it was allready discussed, but I couldn't resist to post it.
From: David (BLEND3D)
22 Jun 2010   [#14] In reply to [#12]
I imagine this may not be a realistic item but I could sure use part volume as a data output for a given model. I benchmark products and would love to model a part in MoI and obtain the volume on assemblies that do not come apart in a nondestructive way. Recently I lost my seat of SolidWorks to a real CAD guy (only so many seats to go around) so I've had to revert to doing a lot of calculations by hand.
Dreaming in Detroit :)
- David
From: BobK
22 Jun 2010   [#15]
A 3 axis CAM plugin with the same high level of quality, support and value of MoI. Oh, and variable radius fillets.

Bob
From: BurrMan
22 Jun 2010   [#16] In reply to [#15]
If Michael could have MoI get up and get me a beer every hour and a half or so...This would be nice and fit into the easy modeling tools category....:o
From: Mark Brown (MABROWN)
22 Jun 2010   [#17] In reply to [#16]
But where would you put beer in the UI Burr?

What if someone preferred a scotch or rum? And Mixers, where would you put the mixers?

... it's a minefield.

Mark
From: FiL (FILIPPOL)
22 Jun 2010   [#18]
Hi

I need a ruler in order to control some distances...and a goniometer for angles...

FiL
From: Michael Gibson
22 Jun 2010   [#19] In reply to [#18]
Hi Fil, just a quick note on this:

> I need a ruler in order to control some distances..

Currently you can draw a line to find the distance between 2 points - while you are drawing the line look at the distance readout in the bottom toolbar, here:




Also once you have drawn a line you can select it and the length of it is displayed here:




There's also a plugin command that you can install to get a "Distance" command as well:
http://kyticka.webzdarma.cz/3d/moi/#MeasureDistance

- Michael

Image Attachments:
distance_readout.jpg  length_readout.jpg 


From: FiL (FILIPPOL)
22 Jun 2010   [#20] In reply to [#19]
Hi Michael,

Yes, but if I draw a line in order to control the distance between two points, at the end I've a line that not use...
Now I'll see the plugin.
Thank

FiL
From: Michael Gibson
22 Jun 2010   [#21] In reply to [#20]
Hi Fil, you don't need to complete the line, just watch the distance readout in the bottom while you are drawing it and then instead of clicking the 2nd point to finish the line just hit the Escape key or push the Cancel button to cancel drawing the line.

That way you are not left with any extra line.

You may like the plugin though.

- Michael
From: FiL (FILIPPOL)
22 Jun 2010   [#22] In reply to [#21]
Hi Michael, obvious! Why did not I think the first. I've installed the plugin now. It's what I was looking for.

Thank

FiL
From: ppj
23 Jun 2010   [#23] In reply to [#1]
Hello everyone,

I vote for the improvement groups, and parents. I have in general more than 60 objects in view, the management gives me a headache. Fluidity in the refesh list of objects. Accelerating the display would be a plus. I see the difference, for example with modo, the interface is very fluid.
Multi-threaded operations for large cpus.


Thank you very much.
From: Mark Brown (MABROWN)
23 Jun 2010   [#24] In reply to [#23]
FBX export with materials assigned is one thing I would like to see.
From: ed (EDDYF)
23 Jun 2010   [#25]
My vote is for text wrap around curved solids (as opposed to projection which causes distortion), for the purpose of creating recessed text.

Ed
From: BurrMan
23 Jun 2010   [#26] In reply to [#25]
A Cutting Plane would help in Model inspection in many areas......And the beer thing.
From: vinced
23 Jun 2010   [#27]
My top 3 for the future, not necessarily V3 are:

1.)Grouping
2.)deformable nurbs like here http://www.integrityware.com/News/PressReleases/IWPress_2_13_10_01.html
3.)manipulation of faces edges

cheers vinced

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