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Full Version: Top 5 Features list for V3 !

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From: twofoot
24 Jun 2010   [#28]
From an engineering standpoint, I'd like to be able to set the scale of my drawing vs. its real world counterpart.

Back in the old days when I made 2D CAD drawings, I would set the "sheet scale" to 1:48 or 1:64 or whatever I needed. I could enter the dimensions for a box measuring 6' by 8' and the software would create a box the *scale equivalent* of a 6'x8' box. It was a very handy feature. I'd love to be able to toggle between 1:1 and some arbitrary scale as needed.

Just a thought.

Chris
From: Dan (CORNYSH)
25 Jun 2010   [#29] In reply to [#1]
My wishlist:

1) Groups
2) Filleting improvements to make it friendlier to inexperienced users (e.g. feedback as to what went wrong when it didn't succeed)
3) Would like to be able to wrap text rounds solids easily

Dan
From: Dymaxion
25 Jun 2010   [#30]
Mine:

1. Groups
2. Instances
3. Supported API with easy external interfaces for parametrics
4. Multiple monitor support
5. Constraints, at least for 2D drawing

None of these, I know, are surprises.

/Ella
From: 3DKiwi
25 Jun 2010   [#31]
Couple more from me:

Bend tool or bend deformer

Deform to curve deformer

In both cases it's often best to model something straight then bend it once finished.

And if you want to go the whole hog then add bulge, twist, taper and cage deformers.

Nigel
From: FiL (FILIPPOL)
27 Jun 2010   [#32]
> All the tools simultaneously on screen.

FiL
From: Brian (BWTR)
28 Jun 2010   [#33] In reply to [#32]
Yes
Brian
From: 3DKiwi
28 Jun 2010   [#34]
Add vote for all tools visible at once. Be nice to be able to have them on my second monitor as well.

Nigel
From: Marc (TELLIER)
5 Jul 2010   [#35]
Great list so far!!

Here's mine::

-Transform object to follow along a curve.
-2d Flattening of a 3d object.
-Variable width fillet.
-Improved Blend.
-That-Astounding-tool-that-only-the-author-of-this-software-can-imagine.

I would like Instances but only if it's relatively easy to implement as I rather see improvement in modeling.

Marc
From: Sharif (SR13765)
21 Jul 2010   [#36]
Here is mine;

-grouping is very important.
-I don't know how difficult is to do, but it would be great if you can extend parametric capability of the commands beyond the command execution and to be able to change the parameter of the objects after the command is executed. For example in array command after the execution of the command MOI will makes a " array group" and with another command or by clicking on the group (edit array) will be able o change the parameters value.
-Surface panelization. Right now is possible to divide a surface, all we need to assign any object to divided surface sections.

If I get any of these, i will be very happy, If not I am still very happy with MOI.



Sharif
From: 3DKiwi
21 Jul 2010   [#37]
Yeah I quite like the idea of an "Array group". Sounds similar to some of the generator objects in Cinema 4D where you place an object as a child object of a generator object e.g. Array object or MoGraph cloner object. The settings of the Array object or Cloner object can be adjusted any time.

Object grouping is probably the number one thing for me.

A few things like the menus need expanding so you don't have to keep adding scripts for everything. e.g. incremental save

I would also like more flexibility with windows. Sometime I want just 2 windows e.g. top and perspective.

Nigel
From: 3DKiwi
21 Jul 2010   [#38]
Something else I would like to see is the style colour that's assigned to a named object be displayed next to the name of the object in the browser. The object then doesn't have to be selected to see what style is assigned to it.

Nigel
From: Satoribomb
21 Jul 2010   [#39]
Gotta add my vote for the deformation tools in V3.

Grouping would also be a huge help.

Looking forward to the next round of betas with beta'd breath!
From: Frenchy Pilou (PILOU)
22 Jul 2010   [#40]
A very simple :)
Rotation along a curve
Now it's not so simple: Array curve + align to surface is some tiedous
Array circular + Vertical step is along a line
Or maybe someone has a trick?

Image Attachments:
rotate.jpg 


From: -ash-
25 Jul 2010   [#41] In reply to [#40]
My top 5:

1. grouping
2. more selection tools
3. easier to configure interface with dual screen support - e.g. tear off tabs or tools on second screen
4. deformation tools
5. That-Astounding-tool-that-only-the-author-of-this-software-can-imagine - I'm with Marc :)

plus all the usual goodies that Michael always has in mind.
From: Basic Slave (CREATIVECONTROL)
26 Jul 2010   [#42]
For me just a couple things:

I'd like the option of more traditional transform tools (see Maya or Softimage as good examples). I really like what's there but sometimes the traditional way is just faster. (PS I'd like to add MoI's tools to Maya and SI too!)

A variable radius fillet would be very useful.

64bit would be useful to me. I need more RAM access.
From: BurrMan
2 Aug 2010   [#43] In reply to [#42]
I think this had been discussed before by you also michael. Just wanted to be sure and list it in. When working on Blend, taking a look at adding the ability to control the bulge placement and direction. So a flip and perhaps a slider for the buldge location. :)
From: Michael Gibson
2 Aug 2010   [#44] In reply to [#43]
Hi Burr, could you maybe describe a bit what you mean by "bulge location" ?

The way Blend works, there's basically a kind of bulging happening at every single location along the blend, the bulge factor controls whether you want something that's kind of taut like this:



Or whether the blend shape bulges out more from its connecting edges like this:



But that kind of shaping is something that comes into play at every single connection point between the 2 edges, it's not like there is just 1 single point where there is a bulge, it's part of how every connection is made between the edges being blended.

- Michael

Image Attachments:
burr_blend_bulge1.jpg  burr_blend_bulge2.jpg 


From: DannyT (DANTAS)
2 Aug 2010   [#45]
Hi Michael and Burr,

We've discussed this here: http://moi3d.com/forum/index.php?webtag=MOI&msg=2915.1
Is this what you're talking about Burr?

Cheers
From: BurrMan
2 Aug 2010   [#46] In reply to [#45]
"""""""""""Is this what you're talking about Burr?""""""""""""""

That Danny has a mind like a Steele Trap. Thats the thread I was refering to where it had been discussed before.

And then the flip, I'm not sure how/if that works...I understand it's about applying a curvature from the existing surfaces, but then to be able to flip/invert that could be some type of cavity tool. But, maybe thats just me looking for "wacky tools?"

But basically sliding the apex of the buldge around could be useful.
From: Michael Gibson
2 Aug 2010   [#47] In reply to [#46]
Hi Burr, sorry I'm still not sure if I'm understanding...

> But basically sliding the apex of the buldge around could be useful.

Do you mean a slider to control the bulge like this one here: ?




> And then the flip, I'm not sure how/if that works...I
> understand it's about applying a curvature from the
> existing surfaces, but then to be able to flip/invert that
> could be some type of cavity tool.

You can do this with the current Blend command by entering in a negative value for the bulge, that flips it to the opposite side, here's an example:



- Michael

Image Attachments:
burr_blend_bulge3.jpg  burr_blend_bulge4.jpg 


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