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Full Version: Top 5 Features list for V3 !

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From: FiL (FILIPPOL)
22 Jun 2010   [#20] In reply to [#19]
Hi Michael,

Yes, but if I draw a line in order to control the distance between two points, at the end I've a line that not use...
Now I'll see the plugin.
Thank

FiL
From: Michael Gibson
22 Jun 2010   [#21] In reply to [#20]
Hi Fil, you don't need to complete the line, just watch the distance readout in the bottom while you are drawing it and then instead of clicking the 2nd point to finish the line just hit the Escape key or push the Cancel button to cancel drawing the line.

That way you are not left with any extra line.

You may like the plugin though.

- Michael
From: FiL (FILIPPOL)
22 Jun 2010   [#22] In reply to [#21]
Hi Michael, obvious! Why did not I think the first. I've installed the plugin now. It's what I was looking for.

Thank

FiL
From: ppj
23 Jun 2010   [#23] In reply to [#1]
Hello everyone,

I vote for the improvement groups, and parents. I have in general more than 60 objects in view, the management gives me a headache. Fluidity in the refesh list of objects. Accelerating the display would be a plus. I see the difference, for example with modo, the interface is very fluid.
Multi-threaded operations for large cpus.


Thank you very much.
From: Mark Brown (MABROWN)
23 Jun 2010   [#24] In reply to [#23]
FBX export with materials assigned is one thing I would like to see.
From: ed (EDDYF)
23 Jun 2010   [#25]
My vote is for text wrap around curved solids (as opposed to projection which causes distortion), for the purpose of creating recessed text.

Ed
From: BurrMan
23 Jun 2010   [#26] In reply to [#25]
A Cutting Plane would help in Model inspection in many areas......And the beer thing.
From: vinced
23 Jun 2010   [#27]
My top 3 for the future, not necessarily V3 are:

1.)Grouping
2.)deformable nurbs like here http://www.integrityware.com/News/PressReleases/IWPress_2_13_10_01.html
3.)manipulation of faces edges

cheers vinced
From: twofoot
24 Jun 2010   [#28]
From an engineering standpoint, I'd like to be able to set the scale of my drawing vs. its real world counterpart.

Back in the old days when I made 2D CAD drawings, I would set the "sheet scale" to 1:48 or 1:64 or whatever I needed. I could enter the dimensions for a box measuring 6' by 8' and the software would create a box the *scale equivalent* of a 6'x8' box. It was a very handy feature. I'd love to be able to toggle between 1:1 and some arbitrary scale as needed.

Just a thought.

Chris
From: Dan (CORNYSH)
25 Jun 2010   [#29] In reply to [#1]
My wishlist:

1) Groups
2) Filleting improvements to make it friendlier to inexperienced users (e.g. feedback as to what went wrong when it didn't succeed)
3) Would like to be able to wrap text rounds solids easily

Dan
From: Dymaxion
25 Jun 2010   [#30]
Mine:

1. Groups
2. Instances
3. Supported API with easy external interfaces for parametrics
4. Multiple monitor support
5. Constraints, at least for 2D drawing

None of these, I know, are surprises.

/Ella
From: 3DKiwi
25 Jun 2010   [#31]
Couple more from me:

Bend tool or bend deformer

Deform to curve deformer

In both cases it's often best to model something straight then bend it once finished.

And if you want to go the whole hog then add bulge, twist, taper and cage deformers.

Nigel
From: FiL (FILIPPOL)
27 Jun 2010   [#32]
> All the tools simultaneously on screen.

FiL
From: Brian (BWTR)
28 Jun 2010   [#33] In reply to [#32]
Yes
Brian
From: 3DKiwi
28 Jun 2010   [#34]
Add vote for all tools visible at once. Be nice to be able to have them on my second monitor as well.

Nigel
From: Marc (TELLIER)
5 Jul 2010   [#35]
Great list so far!!

Here's mine::

-Transform object to follow along a curve.
-2d Flattening of a 3d object.
-Variable width fillet.
-Improved Blend.
-That-Astounding-tool-that-only-the-author-of-this-software-can-imagine.

I would like Instances but only if it's relatively easy to implement as I rather see improvement in modeling.

Marc
From: Sharif (SR13765)
21 Jul 2010   [#36]
Here is mine;

-grouping is very important.
-I don't know how difficult is to do, but it would be great if you can extend parametric capability of the commands beyond the command execution and to be able to change the parameter of the objects after the command is executed. For example in array command after the execution of the command MOI will makes a " array group" and with another command or by clicking on the group (edit array) will be able o change the parameters value.
-Surface panelization. Right now is possible to divide a surface, all we need to assign any object to divided surface sections.

If I get any of these, i will be very happy, If not I am still very happy with MOI.



Sharif
From: 3DKiwi
21 Jul 2010   [#37]
Yeah I quite like the idea of an "Array group". Sounds similar to some of the generator objects in Cinema 4D where you place an object as a child object of a generator object e.g. Array object or MoGraph cloner object. The settings of the Array object or Cloner object can be adjusted any time.

Object grouping is probably the number one thing for me.

A few things like the menus need expanding so you don't have to keep adding scripts for everything. e.g. incremental save

I would also like more flexibility with windows. Sometime I want just 2 windows e.g. top and perspective.

Nigel
From: 3DKiwi
21 Jul 2010   [#38]
Something else I would like to see is the style colour that's assigned to a named object be displayed next to the name of the object in the browser. The object then doesn't have to be selected to see what style is assigned to it.

Nigel
From: Satoribomb
21 Jul 2010   [#39]
Gotta add my vote for the deformation tools in V3.

Grouping would also be a huge help.

Looking forward to the next round of betas with beta'd breath!

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