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From: Michael Gibson
Hi Colin, looks like wrong link got into your post there, was this the one you wanted:
http://moi3d.com/forum/index.php?webtag=MOI&msg=3140.1
I'll update your message with that link.
- Michael
From: BurrMan
Hi Frenchy,
Yes I see. There are many situation that will want to limit that stuff!! I guess mine is the opposite!!! :o Thanks again.
Colin,
Thanks. Yes that is the same place I am at. Fooling around with it now and will use this thread you posted as reference..
From: Colin
Hi Michael,
Thanks for fixing that.
regards Colin
From: BurrMan
Aha, Success! I do believe that 3dcoat will do what i need. Exporting a finely diced STL was very staight forward and took no learning curve. Importing will take a little intro work to the app. got a basic result with little to know investigation. I will refine it with just a bit of classroom on my part.
Seems for me the hardest part is learning that it is in "Modes". Like "when does it stop being a mesh" and when to do the appropriate subdivision during import. Just a stage of the model and the 3dcoat terminology for actions....I could also just dice it up more with MoI also. Will do tests to check the size issues of the model with either way...
I've only got one initial complaint about the software and developer, but will use it anyway...
Thanks for the input on this!
From: Paolo (PAOLOLOBBIA)
Hi BurrMan,
To give an impression on how voxels are implemented,take a look on the last three pictures of this article.
Sorry it is written in the Dutch language,but the pictures are pretty clear.
http://www.naarvoren.nl/artikel/3d/
From: Colin
Hi Burr,
Looks like you've got a reasonable result, Congrats!!
I concur that it can be confusing to know when a 3DC command is complete because several of them don't have an "OK" button.
Best advice I can offer is once you see a change in the model, click on a Voxel button like the "Smooth"...
...that usually finishes the command as if you'd pressed an OK button...very confusing if you're coming from a CAD only background.
I'll keep a lookout for you over on the 3D-Coat Forum.
regards Colin
From: Frenchy Pilou (PILOU)
you can have the article in English ;)
http://translate.google.fr/translate?js=y&prev=_t&hl=fr&ie=UTF-8&layout=1&eotf=1&u=http%3A%2F%2Fwww.naarvoren.nl%2Fartikel%2F3d%2F&sl=nl&tl=en
From: BurrMan
Hi Paolo,
Those pictures were a great example. Thanks!
And of course Frenchy with the knowhow to translate it for me..
Colin,
Yeah, same here with the "just hit another tool" to commit...But I will want to understand it properly. I'll see you in that forum, but after i figure out "at least how to use it".....Dont need to come in and ask "Whats a Vox Tree?" Is that where all the Vox's run to hide from the Vog's chasing them? LOL
See you in the funny papers!
From: Paolo (PAOLOLOBBIA)
Hi Frenchy Pilou,
Really impressive this translation,my compliments.
From: Frenchy Pilou (PILOU)
It's not me!
It's
http://www.google.com/language_tools?hl=en
Not perfect but gives the general meaning ;)
From: Yenmonger (OTTERMAN)
Ah, a C programmer I see!
From: Kurt (KURTF)
For polygon reduction - perhaps a dedicated software would help?
I've heard of this one but not actually given it a try:
http://www.atangeo.com/home
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