Show messages:
1-9
10-21
From: Michael Gibson
Hi Anis, adding features in requires a lot more planning and design time than you might think....
Yes, sometimes the features themselves are not too difficult. But just adding in a whole lot of features to MoI without carefully planning how they go together in the UI will result in what is called "bloating" where the program gets loaded down with a lot of stuff and becomes complex and difficult to use.
It's a major priority for MoI to not become complex and difficult to use, so that's why it can take a while for features that involve new chunks of UI to be created. Unfortunately it takes a lot of careful planning to do a really good job with UI.
It would certainly be easier and faster for me to churn out a lot of features if I didn't care so much about the UI, but I think having a very refined and carefully developed UI is one of the most valuable things about MoI.
- Michael
From: phunkidude
Thanks for all the replies. Nice to find such a helpful community.
Just one other question. Does MOI work better under Parallels 5 given that it now includes some DirectX support (or so I seem to recall reading)?
Sean
From: Michael Gibson
Hi Sean,
> Does MOI work better under Parallels 5 given that it now
> includes some DirectX support (or so I seem to recall reading)?
Yes, I believe it is working much better under Parallels now, they have improved their Direct3D support quite a bit in their recent version and I have heard from several people running MoI under Parallels successfully.
- Michael
From: Frenchy Pilou (PILOU)
Does Bootcamp not more speedy than Parallal Desktop?
From: Michael Gibson
Hi Pilou,
> Does Bootcamp not more speedy than Parallal Desktop?
It depends - Bootcamp requires you to reboot your whole machine in order to use it.
If you want to just do something for a short time in MoI and then return to other work, it can be a lot more convenient to use Parallels because it runs inside the regular Mac desktop.
Running it under Parallels is less efficient than running it directly with Bootcamp, but if you have a new enough machine you should still be fine.
If you're going to be working in MoI for an extended time and on larger sized models, then Bootcamp would be good to consider though too.
- Michael
From: Frenchy Pilou (PILOU)
I have seen sketchup PC running on Parallal Desktop for MAc : that was a disaster!
Rotate and copy 10 objects *6 were more than slow !!!
(you can ask why run pc version on a Mac? (as version Mac exist) :) for the beauty of the try :)
From: Michael Gibson
Hi Pilou, probably in the case that you saw, Sketchup was ending up using the OpenGL "software" rendering mode, where the video card's 3D capabilities were not being used at all.
There has been a lot of progress in Parallels since then and it allows better access to the video card's 3D hardware.
- Michael
From: Frenchy Pilou (PILOU)
Surely something like that :)
From: phunkidude
It's running really sweet in Parallels 5 under Windows 7
From: twofoot
I run Moi on my Mac under Parallels 4. Works 100% all the time. I prefer Parallels since you don't have to reboot the machine. You can work in WinXP and OS X at the same time. Pure goodness.
Once you learn the UI, the program makes good sense.
C.
From: KevinJ
Hi All,
Trying out moi. I am on a mac running it via parallels. Is the sound on the tutorials from from the first link?
Just wondering.
KJ
From: Michael Gibson
Hi Kevin, there is sound on the video tutorials here:
http://moi3d.com/2.0/docs/moi_help.htm
but it turns out that I used a sound codec (Windows Media _voice_ codec) that many Mac WMV players do not support.
But if you download the .wmv file, and then play it with the Windows Media Player from within Parallels, I think that should give you audio.
- Michael
Show messages:
1-9
10-21