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Full Version: MOI3D to Octane Render Tutorial

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From: candide
13 May 2010   [#87]
The new release candidate is out now, I've tried Paq's superball and it seems to render fine as far as I can tell. But I don't have a lot of experience in this area so I hope other people with Octane license will jump to testing. The test cylinder shows no seams.

As for the flat polygon test - it mostly looks ok, there's some weird "shadow" creeping up from some angles, I don't know if this is related to vertex normals or the lighting system or what. But at least the polygon is shaded now.

Image Attachments:
octane22rc-vertexnormals.jpg 


From: Michael Gibson
13 May 2010   [#88] In reply to [#87]
Hi candide, that is looking way better, the vertex normals are definitely coming into effect there.

There should likely be a significant increase in render quality there now.

Most likely the only thing you need to do now is to uncheck "Weld vertices along edges" when you export from MoI.


> there's some weird "shadow" creeping up from some angles,
> I don't know if this is related to vertex normals or the lighting
> system or what.

Hmm, hard to tell what that is. If there is some reflection going on instead of only diffuse lighting, that could just be some reflection from the environment or something like that.

Or it could be something like individual vertex normals flipping to the opposite direction if they end up pointing opposite of the viewing direction. If that's the case then you wouldn't really see it on a more typical kind of mesh that doesn't have so much variation between the vertex normals on just one polygon.

- Michael
From: Marc (TELLIER)
14 May 2010   [#89]
Part of a model I struggled with before...



Marc

Image Attachments:
Ring 2.png 


From: WillBellJr
14 May 2010   [#90]
I just love when a software investment pays off - I'll give the latest version a good test this weekend! ;-)

-Will

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