MoI discussion forum
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Full Version: What happened to my vertex normals...??

From: s7r83dg3
14 Mar 2010   [#1]
My favorite 3d app just crashed and my little project looks very faceted ... :-(
From: Michael Gibson
14 Mar 2010   [#2] In reply to [#1]
Hi s7r83dg3, can you give some more information?

Which app crashed, are you talking about MoI or a polygon modeling program?

Or do you mean that a project you were working on inside of MoI has suddenly turned to have a faceted appearance? That would be pretty weird, but if something has happened like that can you please post the 3DM model file or e-mail to me at moi@moi3d.com so I can take a look?

- Michael
From: s7r83dg3
14 Mar 2010   [#3] In reply to [#2]
Well, it was modo that crashed ... and when I opened the file again, everything was facetted ... maybe I should buy some cinema4d tutorials ...
From: Michael Gibson
14 Mar 2010   [#4] In reply to [#3]
Hi s7r83dg3, did Modo crash immediately on reading in a file exported from MoI, or did the Modo crash happen while just generally using and doing stuff in Modo?

If it's the first one, then if you can send me the file that you are trying to export from MoI that may be something that I could look at.

If it's the second problem where you crashed in Modo just during modeling and using Modo, then there isn't anything I can think of that I could do about that - you would most likely need to get some help from Luxology to make progress on solving problems like that.

There are various situations where Modo will discard the vertex normals, so you want to avoid doing things that cause that to happen. See PaQ's thread in the luxology forum for some details:
http://forums.luxology.com/discussion/topic.aspx?id=44399&page=1

- Michael