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From: Michael T. (MICTU_UTCIM)
Thanks Frenchy! I'm sure going to have fun with this!
Michael T.
From: Mark Brown (MABROWN)
Thanks from me too Frenchy. A very impressive piece of freeware.
Edit: I couldn't resist showing my first attempt at something in Sculptris. This is my first ever attempt at a human head in any software (or any other medium for that matter). Incredible that this software is freeware. I've been looking for something like this for a long time.
Image Attachments:
old_man_02.jpg
old_man_04.jpg
From: TwinSnakes
Okay, this one get's a spot in the toolset right along side MOI. I'm gonna buy this one.
From: Hamish Mead (HAIRYKIWI)
Thanks for the heads-up. Nice head example too.
I just tried it out - very impressive! It crashed on me but what I managed to produce in 10 mins has me hooked.
Cheers,
Hamish
From: Frenchy Pilou (PILOU)
Version 1 is released! Always free but not "Open source" (so i can't now translate the interface)
http://sculptris.com/
In case of I have translated the documentation in French :D (file linked)

Attachments:
sculptris_help.zip
From: Michael T. (MICTU_UTCIM)
This is great! I can't wait to test it out! The betas were cool, but this looks incredible!
Michael T.
From: Michael Gibson
There's quite a lot of improvements in it since the alpha release!
- Michael
From: Frenchy Pilou (PILOU)
a new version is released! 1.02
http://www.sculptris.com/download.html
From: NightCabbage
A very cool program - so great that it's free :D
From: Jerry (JSTEVNRTH)
When I try to import obj file I created in MOI, Sculptris says "Failed to import, has faces with more than four corners"
What am I doing wrong?
From: Michael Gibson
Hi Jerry,
> When I try to import obj file I created in MOI, Sculptris
> says "Failed to import, has faces with more than four corners"
I don't think that Sculptris is able to import just any kind of geometry - it doesn't like it when there are a lot of edges radiating out from a single point.
So you may not always be able to use it to modify things that you build in MoI, Sculptris is kind of more oriented towards importing or starting with pretty simple base shapes as the initial starting point for sculpting.
Also it's not really set up to handle things with a lot of sharp edges in them either.
But the particular error that you ran into in this case may be due to n-gon polygons in the file, try switching to "Output: Triangles only" when exporting from MoI:
That may help you for this particular case, but as I mentioned above you probably should not expect to use Sculptris as a way to modify just any MoI object in general, it will probably only work if you have a pretty simple and smooth shape.
You can make really complex things within Sculptris, it's just that it does not like to import any kind of shape as the starting point.
- Michael
Image Attachments:
output_triangles_only.jpg
From: Colin
Hi Jerry,
Within the documentation that comes with Sculptris, there's a section about importing...
Import OBJ - Import an existing OBJ file. Useful if you want multiple objects for sculpting, or somewhat more complex topology than a sphere. Compatibility is limited. Use single closed triangulated mesh(es) without sharp corners, and with less than 24 connections per vertex (no high-resolution spheres, unless they are geospheres)
HTH, Colin
From: Jerry (JSTEVNRTH)
Thanks guys. "Triangles Only" works for the simple shapes which is really all I need for a start.
From: Frenchy Pilou (PILOU)
Sculptris goes to California
http://www.zbrushcentral.com/showthread.php?t=90617
The mini Zbrush creator, DrPetter (Sculptris) goes to Zbrush land!
And intregrates the Zbrush team !
From: BurrMan
This could be good...This could be bad.......
From: Frenchy Pilou (PILOU)
not god not bad..."awesome" ;)
see Dr Petter words ;)
http://drpetter.proboards.com/index.cgi?board=sculptris&action=display&thread=954
From: BurrMan
""""""""""not god not bad..."awesome" ;)""""""""""""""
Well, as the app is now, it give people the free ability to work with sculpting programs. This may not remain the case.
It could be good if they take the approach of say "Camtasia", where you can buy the big, full featured app, or just use the free version, which does a great job, just doesnt have a bunch of extra tools.
Most likely though, they are just aquiring the ability and it will integrate into their Monetary structure. Say goodbye to sculptris.
Except, the Dr. didnt plan any real further development AND I have a standalone app the way it is now, so I guess no loss. Only pixologic gain.
Not the equivelant of say.... "Michael selling out to Siemens" or something like that....LOL (Sorry Michael. I do hope that if you decide, you could retire with some kind of 6 million dollar buyout scenario) On that note, I wonder how many have already tried!!!!! :o
From: Frenchy Pilou (PILOU)
if you want stay free you have now today the new Blender ;)
http://www.blender.org/development/release-logs/blender-250/
So sculpt in Sculptris ( now Sculptris Alpha 5) then export to Blender and have free fun images or sculptures! :)
From: Michael Gibson
Yeah, given that his previous plan was to not develop it any further this sounds like good news.
It's maybe too bad that he didn't approach it more as a low cost commercial project more from the start instead of as a hobby project. Something like that might have let him stay independent and continue developing it on his own.
But being an entrepreneur means doing all kinds of other work apart from just coding, some (actually most) developers don't like that.
- Michael
From: BurrMan
""""'But being an entrepreneur means doing all kinds of other work apart from just coding, some (actually most) developers don't like that.""""""""""
But your just a glutton for punishment!!! Hehehe.... (Or JG helps out more than we know :o)
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