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From: Frenchy Pilou (PILOU)
15 Feb 2010   [#1]
A terrific free 3D prog for modify your OBJ files from Moi !
Alpha 2 http://www.drpetter.se/project_sculpt.html some crazzy videos on the site!
A Zen Intreface like Moi

"There's still no bumpmap or texture functionality in this release, but I've tried to fix some of the issues people have brought up. The main improvements are performance, tool quality, new materials, bugfixed rendering, and some additional controls for navigation.

The new materials will only be visible if your graphics processor supports shaders."


From: Ralf-S
15 Feb 2010   [#2]
Thank you Pilou :)

Image Attachments:
Sculptris-1.jpg 


From: NightCabbage
15 Feb 2010   [#3]
Cool, so it's like Mudbox / ZBrush, but free? :)
From: Michael T. (MICTU_UTCIM)
15 Feb 2010   [#4] In reply to [#3]
Thanks Frenchy! I'm sure going to have fun with this!

Michael T.
From: Mark Brown (MABROWN)
15 Feb 2010   [#5] In reply to [#4]
Thanks from me too Frenchy. A very impressive piece of freeware.

Edit: I couldn't resist showing my first attempt at something in Sculptris. This is my first ever attempt at a human head in any software (or any other medium for that matter). Incredible that this software is freeware. I've been looking for something like this for a long time.

Image Attachments:
old_man_02.jpg  old_man_04.jpg 


From: TwinSnakes
8 Mar 2010   [#6]
Okay, this one get's a spot in the toolset right along side MOI. I'm gonna buy this one.
From: Hamish Mead (HAIRYKIWI)
13 Mar 2010   [#7]
Thanks for the heads-up. Nice head example too.

I just tried it out - very impressive! It crashed on me but what I managed to produce in 10 mins has me hooked.

Cheers,
Hamish
From: Frenchy Pilou (PILOU)
26 May 2010   [#8]
Version 1 is released! Always free but not "Open source" (so i can't now translate the interface)
http://sculptris.com/

In case of I have translated the documentation in French :D (file linked)

Attachments:
sculptris_help.zip


From: Michael T. (MICTU_UTCIM)
26 May 2010   [#9] In reply to [#8]
This is great! I can't wait to test it out! The betas were cool, but this looks incredible!

Michael T.
From: Michael Gibson
26 May 2010   [#10] In reply to [#8]
There's quite a lot of improvements in it since the alpha release!

- Michael
From: Frenchy Pilou (PILOU)
2 Jul 2010   [#11]
a new version is released! 1.02
http://www.sculptris.com/download.html
From: NightCabbage
8 Jul 2010   [#12]
A very cool program - so great that it's free :D
From: Jerry (JSTEVNRTH)
19 Jul 2010   [#13]
When I try to import obj file I created in MOI, Sculptris says "Failed to import, has faces with more than four corners"
What am I doing wrong?
From: Michael Gibson
19 Jul 2010   [#14] In reply to [#13]
Hi Jerry,

> When I try to import obj file I created in MOI, Sculptris
> says "Failed to import, has faces with more than four corners"

I don't think that Sculptris is able to import just any kind of geometry - it doesn't like it when there are a lot of edges radiating out from a single point.

So you may not always be able to use it to modify things that you build in MoI, Sculptris is kind of more oriented towards importing or starting with pretty simple base shapes as the initial starting point for sculpting.

Also it's not really set up to handle things with a lot of sharp edges in them either.

But the particular error that you ran into in this case may be due to n-gon polygons in the file, try switching to "Output: Triangles only" when exporting from MoI:




That may help you for this particular case, but as I mentioned above you probably should not expect to use Sculptris as a way to modify just any MoI object in general, it will probably only work if you have a pretty simple and smooth shape.

You can make really complex things within Sculptris, it's just that it does not like to import any kind of shape as the starting point.

- Michael

Image Attachments:
output_triangles_only.jpg 


From: Colin
19 Jul 2010   [#15] In reply to [#13]
Hi Jerry,

Within the documentation that comes with Sculptris, there's a section about importing...

Import OBJ - Import an existing OBJ file. Useful if you want multiple objects for sculpting, or somewhat more complex topology than a sphere. Compatibility is limited. Use single closed triangulated mesh(es) without sharp corners, and with less than 24 connections per vertex (no high-resolution spheres, unless they are geospheres)

HTH, Colin
From: Jerry (JSTEVNRTH)
20 Jul 2010   [#16] In reply to [#15]
Thanks guys. "Triangles Only" works for the simple shapes which is really all I need for a start.
From: Frenchy Pilou (PILOU)
23 Jul 2010   [#17]
Sculptris goes to California
http://www.zbrushcentral.com/showthread.php?t=90617

The mini Zbrush creator, DrPetter (Sculptris) goes to Zbrush land!
And intregrates the Zbrush team !
From: BurrMan
23 Jul 2010   [#18] In reply to [#17]
This could be good...This could be bad.......
From: Frenchy Pilou (PILOU)
23 Jul 2010   [#19] In reply to [#18]
not god not bad..."awesome" ;)
see Dr Petter words ;)
http://drpetter.proboards.com/index.cgi?board=sculptris&action=display&thread=954
From: BurrMan
23 Jul 2010   [#20] In reply to [#19]
""""""""""not god not bad..."awesome" ;)""""""""""""""

Well, as the app is now, it give people the free ability to work with sculpting programs. This may not remain the case.

It could be good if they take the approach of say "Camtasia", where you can buy the big, full featured app, or just use the free version, which does a great job, just doesnt have a bunch of extra tools.

Most likely though, they are just aquiring the ability and it will integrate into their Monetary structure. Say goodbye to sculptris.

Except, the Dr. didnt plan any real further development AND I have a standalone app the way it is now, so I guess no loss. Only pixologic gain.

Not the equivelant of say.... "Michael selling out to Siemens" or something like that....LOL (Sorry Michael. I do hope that if you decide, you could retire with some kind of 6 million dollar buyout scenario) On that note, I wonder how many have already tried!!!!! :o

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