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Full Version: Augenblick - Version 0.8 available!

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From: BurrMan
17 Aug 2010   [#13] In reply to [#11]
Hi Oliver, Thanks! Do your best with your cohorts on the MoI edition. That sounds attractive..... Good Luck!
From: WillBellJr
17 Aug 2010   [#14]
Oh happy day - a NURBS rendering app!

-Will
From: steve (STEVE_HOME)
17 Aug 2010   [#15] In reply to [#13]
Well from what I read on their forum, I was under the impression that the "Advanced Version" would cost more than 19.99 but not more than 400, or maybe I read it wrong.

quote from http://forum.numenus.de/viewtopic.php?f=8&t=14 =

Quote

>>"But what I can say for sure is that the Advanced version will be not as cheap as 19,99€ but it will also not cost like 400€. The Pro Version will be another thing, which is even harder to tell right now "<<

/Quote
From: TwinSnakes
17 Aug 2010   [#16]
Count me in for a MOI version, this sounds like a great companion to MOI3D.
From: BurrMan
17 Aug 2010   [#17] In reply to [#15]
Hi Steve... I read that as a typo and think they mean 1,900.00 Euros which is roughly $2,500
From: Sharif (SR13765)
17 Aug 2010   [#18]
Count me also on MOI version.
From: candide
18 Aug 2010   [#19]
While I like the idea of Moi-centered/priced version and would probably buy one, I'm under the impression that Moi uses the standard nurbs file format, which also works with Rhino etc. As such there's no native Moi file format, is there?
From: SteveMacc (STEVEH)
18 Aug 2010   [#20] In reply to [#19]
Exactly.

"the price of the normal Version (that is excluding the direct NURBS ray tracing, i.e. "normal" triangular only) will be roughly around 800€ - the price of the Pro Version including the NURBS is still in discussion with our reseller partners."

And how much will that be? €3,000? Without Nurbs, it is useless for MoI.
From: Michael Gibson
18 Aug 2010   [#21] In reply to [#19]
Hi candide,

> I'm under the impression that Moi uses the standard nurbs
> file format, which also works with Rhino etc. As such there's
> no native Moi file format, is there?

Yes, MoI does not have a special proprietary "MoI only" file format, it uses the 3DM file format (same as Rhino) for its primary format.

- Michael
From: TwinSnakes
18 Aug 2010   [#22]
I downloaded the 0.9.5 Alpha and still no trim curves. I created a simple cube minus sphere and tried importing various file formats (3DM, IGES, etc.), and nothing would render the trim curves.
From: NightCabbage
18 Aug 2010   [#23]
Yes, 0.9.5 is quite old and many changes have been made since.

From what I can see, 0.9.5 isn't actually useable, but the new Beta (whenever it comes out) should be.
From: steve (STEVE_HOME)
18 Aug 2010   [#24]
Do you really think that a company who intend to sell the "Normal" version at 800EUR are going to make a special build of the advanced version and then sell it for approx 230EUR(price of MoI). IMHO, Its just sounds like a ploy to get MoI users beta testing their product lol.
From: Numenus
18 Aug 2010   [#25] In reply to [#24]
Hey guys,

first of all: yes the 0.9.5 *ALPHA* version is quite old and does not support trimm curves! The beta which will be released on September 1st, i.e. very soon, of course does support trimming curves and works very well with various dialects of IGES, STEP and 3dm!

I just now learned, that MoI uses 3dm as file format, which is a good thing, since we should be already compatible then. It would be great if maybe someone could send me a model or two saved by MoI so that we can check this. It doesn't need to be something extraordinary cool and we will use it internally only (unless you ask us to make it available as a demo scene within our software :) ) If you have something just send it to info@numenus.de

Considering the pricing: The Pro Version will most likely end up somewhere between 1500 and 2500 EUR. I see that this is quite a little bit much in contrast to the MoI price tag itself. That is why I would like to come up with an idea how to serve the MoI community and at the same time not cannibalizing the "standard" Pro business (and by doing so our resellers would seek out to kill us :) ).

Any ideas? Maybe a rendering plugin would be a clever solution. Is MoI actually pluggable?

Best regards,

Oliver
From: steve (STEVE_HOME)
18 Aug 2010   [#26] In reply to [#17]
Hi Burrman,

>>I read that as a typo and think they mean 1,900.00 Euros which is roughly $2,500<<

Looks like you are correct. Have you insider info on this LOL.
From: Michael Gibson
18 Aug 2010   [#27] In reply to [#25]
Hi Oliver,

> Is MoI actually pluggable?

You can write script extensions for MoI but not a complete C++ type plugin yet.

I do want to open that up in the future, but doing all the documentation and also support work to help other developer is a very time consuming area of work.

Right now I'm still focused on working on more "end user" type features for MoI first before I'll be able to turn attention to developer-oriented stuff like a plug-in SDK.

- Michael
From: neo
18 Aug 2010   [#28]
personally I do not get it, MoI has a great mesh exporter...why should we pay extra for a render that support NURBS? what are the benefits?
From: Numenus
19 Aug 2010   [#29] In reply to [#28]
@neo

Well because rendering NURBS directly is always better:

> Perfect geometric precision, reflections look so extremely good and real, which you cannot achieve with triangles
> Even huge files load fast like hell (since no tessellation is required)
> Remove an error source. Errors you see are really in your model not in a conversion

Regardless of the NURBS support RenderGin is an awesome renderer on its own. While I understand that MoI is a really cool modeling application (which we don't even want to be) I believe we can help making the best out of those models: perfect presentations!
From: TwinSnakes
19 Aug 2010   [#30]
Well, Michael, would you consider adding a proprietary export format to Moi that only works with RenderGin?

That seems like a solution that would solve both problems, and would allow Numenus to create a MoiRenderGin that only renders Moi3D models.

-TS-
From: Michael Gibson
19 Aug 2010   [#31] In reply to [#30]
Hi TwinSnakes,

> Well, Michael, would you consider adding a proprietary
> export format to Moi that only works with RenderGin?

That could be possible, but it's actually quite a lot of work to come up with a totally brand new format.

It could be possible instead to do some detection of whether a 3DM file was written by MoI or not, for example MoI writes a different message in the header description label of the file and has a couple of MoI-specific chunks of data that are normally skipped by other programs reading the geometry out of the 3DM file.

It would probably be pretty easy to detect 3DMs written by MoI by looking at that stuff.

- Michael
From: Numenus
19 Aug 2010   [#32] In reply to [#31]
Hi,

I agree that the idea of some new or modified file format sounds like a good solution. I agree that adding a new proprietary file format would be a lot of hassle not only for Michael but also for us. However, modifying the header of a 3dm file would be easy, but just too easy, since you could easily go around this and change the header of every other 3dm file as well.

Another thing that might be worth considering is adding the ability to MoI to directly save into our own proprietary file format. If possible we could work together on this. Writing out just the information we need (i.e. NURBS and material) should not be too much work indeed.

- Oliver

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