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From: BurrMan
Hello Oliver,
Do you have a rough target price for your app yet??? To go with MoI?
From: Numenus
Hello BurrMan,
the price of the normal Version (that is excluding the direct NURBS ray tracing, i.e. "normal" triangular only) will be roughly around 800€ - the price of the Pro Version including the NURBS is still in discussion with our reseller partners.
However, if technically possible and here are enough guys around that do want to have this I was thinking about some sort of special RenderGin-MoI-Edition that will have roughly the same price tag as MoI itself and then only imports the native file format of MoI. However I do not yet know if this is technically doable so I cannot give a promise on this one yet.
In any case, the beta Version will be free of charge and can be used until end of November. Additionally during that beta phase it will be possible to buy the software already at a discount of 30% (and then receiving the 1.0 release for free of course)
Bets regards,
Oliver
From: Grendel
I would pick up a MOI edition in a heartbeat
From: BurrMan
Hi Oliver, Thanks! Do your best with your cohorts on the MoI edition. That sounds attractive..... Good Luck!
From: WillBellJr
Oh happy day - a NURBS rendering app!
-Will
From: steve (STEVE_HOME)
Well from what I read on their forum, I was under the impression that the "Advanced Version" would cost more than 19.99 but not more than 400, or maybe I read it wrong.
quote from
http://forum.numenus.de/viewtopic.php?f=8&t=14 =
Quote
>>"But what I can say for sure is that the Advanced version will be not as cheap as 19,99€ but it will also not cost like 400€. The Pro Version will be another thing, which is even harder to tell right now "<<
/Quote
From: TwinSnakes
Count me in for a MOI version, this sounds like a great companion to MOI3D.
From: BurrMan
Hi Steve... I read that as a typo and think they mean 1,900.00 Euros which is roughly $2,500
From: Sharif (SR13765)
Count me also on MOI version.
From: candide
While I like the idea of Moi-centered/priced version and would probably buy one, I'm under the impression that Moi uses the standard nurbs file format, which also works with Rhino etc. As such there's no native Moi file format, is there?
From: SteveMacc (STEVEH)
Exactly.
"the price of the normal Version (that is excluding the direct NURBS ray tracing, i.e. "normal" triangular only) will be roughly around 800€ - the price of the Pro Version including the NURBS is still in discussion with our reseller partners."
And how much will that be? €3,000? Without Nurbs, it is useless for MoI.
From: Michael Gibson
Hi candide,
> I'm under the impression that Moi uses the standard nurbs
> file format, which also works with Rhino etc. As such there's
> no native Moi file format, is there?
Yes, MoI does not have a special proprietary "MoI only" file format, it uses the 3DM file format (same as Rhino) for its primary format.
- Michael
From: TwinSnakes
I downloaded the 0.9.5 Alpha and still no trim curves. I created a simple cube minus sphere and tried importing various file formats (3DM, IGES, etc.), and nothing would render the trim curves.
From: NightCabbage
Yes, 0.9.5 is quite old and many changes have been made since.
From what I can see, 0.9.5 isn't actually useable, but the new Beta (whenever it comes out) should be.
From: steve (STEVE_HOME)
Do you really think that a company who intend to sell the "Normal" version at 800EUR are going to make a special build of the advanced version and then sell it for approx 230EUR(price of MoI). IMHO, Its just sounds like a ploy to get MoI users beta testing their product lol.
From: Numenus
Hey guys,
first of all: yes the 0.9.5 *ALPHA* version is quite old and does not support trimm curves! The beta which will be released on September 1st, i.e. very soon, of course does support trimming curves and works very well with various dialects of IGES, STEP and 3dm!
I just now learned, that MoI uses 3dm as file format, which is a good thing, since we should be already compatible then. It would be great if maybe someone could send me a model or two saved by MoI so that we can check this. It doesn't need to be something extraordinary cool and we will use it internally only (unless you ask us to make it available as a demo scene within our software :) ) If you have something just send it to
info@numenus.de
Considering the pricing: The Pro Version will most likely end up somewhere between 1500 and 2500 EUR. I see that this is quite a little bit much in contrast to the MoI price tag itself. That is why I would like to come up with an idea how to serve the MoI community and at the same time not cannibalizing the "standard" Pro business (and by doing so our resellers would seek out to kill us :) ).
Any ideas? Maybe a rendering plugin would be a clever solution. Is MoI actually pluggable?
Best regards,
Oliver
From: steve (STEVE_HOME)
Hi Burrman,
>>I read that as a typo and think they mean 1,900.00 Euros which is roughly $2,500<<
Looks like you are correct. Have you insider info on this LOL.
From: Michael Gibson
Hi Oliver,
> Is MoI actually pluggable?
You can write script extensions for MoI but not a complete C++ type plugin yet.
I do want to open that up in the future, but doing all the documentation and also support work to help other developer is a very time consuming area of work.
Right now I'm still focused on working on more "end user" type features for MoI first before I'll be able to turn attention to developer-oriented stuff like a plug-in SDK.
- Michael
From: neo
personally I do not get it, MoI has a great mesh exporter...why should we pay extra for a render that support NURBS? what are the benefits?
From: Numenus
@neo
Well because rendering NURBS directly is always better:
> Perfect geometric precision, reflections look so extremely good and real, which you cannot achieve with triangles
> Even huge files load fast like hell (since no tessellation is required)
> Remove an error source. Errors you see are really in your model not in a conversion
Regardless of the NURBS support RenderGin is an awesome renderer on its own. While I understand that MoI is a really cool modeling application (which we don't even want to be) I believe we can help making the best out of those models: perfect presentations!
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