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From: BurrMan
I wish there was the ability to record your thoughts as you iterate through these things! Perhaps you should record yourself talking through it for your little guy and posterity!!!
From: WillBellJr
Yes, Michael, that's what I consider a bevel, you can extrude out PLUS also vary the size of the new face (typically smaller but at times, you can make it larger or bevel out as well.)
But sans bevel, this new functionality is exactly what I was wishing for the other day and again, I appreciate the development time you've put into it!
I called it "regular" because these are the typical (should say required) functions that polygon modelers provide.
Nice to see it within MoI now also!
-Will
From: Michael Gibson
Hi Will,
> (typically smaller but at times, you can make it larger or
> bevel out as well.)
Actually the way I have it set up I should be able to make it go larger as well, as an option when Direction: Outwards is active.
I just tried it, and with the current non-beveling way it kind of puts "hats" on things:
Kind of crazy... kind of like "Add cladding" when it covers a wider area.
- Michael
Image Attachments:
InsetHats.gif
From: Michael Gibson
The "hat mode" will probably be a bit less dependable even yet on wavy surfaces, but it's pretty interesting in several cases as well:
- Michael
Image Attachments:
InsetHats1.jpg
InsetHats2.jpg
From: NightCabbage
This is great Michael :)
From: Anis
This new feature looking very nice and fast.
But any body have an example of pictures when this feature will be very good in real design work ?
From: BurrMan
How about this?
http://moi3d.com/gallery/viewitem.php?id=23
From: Michael Gibson
Hi Anis,
> But any body have an example of pictures when this feature
> will be very good in real design work ?
Just use your imagination! Design does not always have to be about reproducing exact copies of what already exists...
If you want to incorporate some inset or raised panels into your design this is one way you can do it really quickly.
But here's one simple example - a table:
Here's a table for holding sand:
Certainly there are other ways you can create such things, draw in a new curve, extrude it and boolean it, but with this new command it only took me literally a couple of seconds to do it. So for example with it only taking seconds you could be free to say - hmm, I wonder what this design would look like if this piece kind of punched out a bit, let's just give that a quick shot here (if it works... ;) and see what it looks like...
- Michael
Image Attachments:
TablePanel1.jpg
TablePanel2.jpg
From: DannyT (DANTAS)
Hi Michael,
Another great feature you've cooked up there!
There is a feature that I use which is similar, it's called Emboss the only difference is that you can draw any shape closed curve and it will emboss that shape in the body to what depth you want still following the contour of the target body, is this something that could extend this new 'inset' feature?
-
Image Attachments:
emboss_ht_4.gif
From: Anis
Hi Danny,
Is the feature you referring similar to cut from surface then we can input the depth ?
From: DannyT (DANTAS)
I'm not sure Anis, is that a Solidworks feature?
It sounds like that it does the same thing. I'm not that familiar with all the commands used in other 3d software.
Cheers
From: Michael Gibson
Hi Danny - this new command is related to Shell or Offset, meaning that it derives a shape directly from existing surfaces and not by introducing any completely new drawn profile curves into the mix.
In the future I definitely do want to be able to do what you are showing there, but I don't think it will be part of this particular command.
Instead my current line of thought is that it would be added as an option to the Booleans.
You can already use a rectangle like that as a cutting object in the Booleans right now, but it produces a hole that goes all the way through the base object. What I'm thinking is that there could be a "Limit depth" checkbox added to the "Select objects to subtract" stage of Boolean difference, and if you checked it and had selected any closed curves as the cutting objects, then that's when you could have an additional stage to the Boolean where you could set a depth and the result would be like you are showing.
Boolean union could be used in a similar way with closed curves to make raised areas instead of indentations.
- Michael
From: BurrMan
So in Danny's Image there, if he trims that surface with his curve, then joins it together, would the new tool perform on the trimmed shape? he could then draw the curve at a larger size of the top surface offset amount.
From: Michael Gibson
Hi Burr, currently this new tool won't work in that situation because of the trimmed piece being flush with the surrounding surfaces.
Currently the borders of the piece are built by the intersections with neighboring surfaces - when pieces are smooth to one another they don't produce the right kind of intersections.
But you don't necessarily need this new command for that kind of a thing - you can use the current Shell command or extrusion on a trimmed out piece like that to thicken it into a solid, and then delete the front part of it.
See this for an example:
http://moi3d.com/forum/index.php?webtag=MOI&msg=3024.4
That's not really too many steps for one part, but it would be nice to have it wrapped up to be more automatic, then you could do something like stick 50 circles all around an object and have them all make depressions with one command.
- Michael
From: Jamie (FUTUREPROOF)
Hi Michael
Inset command looks great. Not sure if this has been discussed already, could there be an option to keep the part cut away by the insetting? hope thats clear, it could save some steps.
regards
Jamie
From: WillBellJr
Danny, that emboss is a wonderful function as well!
This whole thread has me excited thinking of the possibilities for my buildings and spaceship models with these kinds of functions in MoI!
-Will
From: Michael Gibson
Hi Jamie,
> could there be an option to keep the part cut away by the
> insetting? hope thats clear, it could save some steps.
You mean keep the "plug" part as a separate additional object?
Could you describe a bit about what you would do with that?
- Michael
From: Jamie (FUTUREPROOF)
Hi Michael
I would like to keep the 'plug' orange part in the picture to make panels. although I would need to offset inwards the surface in highlighted yellow to create a split line between the parts.
Regards
Jamie
Image Attachments:
ScreenShot072.jpg
From: Michael Gibson
Hi Jamie - I see, but what about instead of having an option to keep the plug as a separate object, there was something like a "grooved" option that would automatically shrink the plug down and union it to the main body?
Would that handle what you are thinking of with the plug, or would there be some other possible reason to want to have the plug all by itself?
- Michael
From: Jamie (FUTUREPROOF)
Hi Michael
I can see a groove option being useful. Ive attached a couple of examples, the screen is a good example of an offset then needing to be kept as a separate part. The panels on the PC are not quite even insets, could you choose drag the inset curves around to make it an uneven offset? For example making the CD drawer would need a bigger offset from the bottom than the top and sides.
Just some thoughts. its also important not to have things to complicated, Im sure you will find the balance. I like this kind of semi automation it saves a lot of time. Could inset use projected curves? combined with a groove would be great. For example the buttons on the red product.
Im already happy with what you have now. Will this be a V2 thing?
regards Jamie

Image Attachments:
ScreenShot001.jpg
ScreenShot081.jpg
ScreenShot091.tif
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